ReviewExperimental brain research2019
Virtually the same? How impaired sensory information in virtual reality may disrupt vision for action.
Review in Experimental brain research, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 54 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
54 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Sports training in virtual reality with a focus on visual perception: a systematic review.Frontiers in sports and active living · 2025Pooled it
- Influence of body visualization in VR during the execution of motoric tasks in different age groups.PloS one · 2022Trial
- An examination of active inference in autistic adults using immersive virtual reality.Scientific reports · 2021Trial
- Trial
- Selective spatial attention to competing speakers in azimuth and depth: Evidence from real and virtual environments.Neuroimage. Reports · 2026Article
- Recovery of depth perception in adults with abnormal binocular vision.Vision research · 2026Article
- Medical Students' Experiences With Virtual Reality Simulation Training: Qualitative Study.JMIR medical education · 2026Article
- Effects of limb-specific visual occlusion on bimanual reach-to-grasp coordination in an immersive virtual reality environment.Frontiers in psychology · 2026Article
- Prediction-based attention computing: a proof of concept study.Virtual reality · 2026Article
- Body-technology interfaces: digital corporeality and emerging psychopathology.Frontiers in psychiatry · 2026Review
- Article
- A comparison of pointing movement kinematics between virtual and physical environments.Experimental brain research · 2025Article
- Get in the Virtual Hole! Examination of Gaze and Performance of Experts, Athletes, and Novices While Putting in Virtual Reality and in the Real-World.European journal of sport science · 2025Article
- Comparative analysis of early visual processes across presentation modalities: The event-related potential evoked by real-life, virtual reality, and planar objects.Cognitive, affective & behavioral neuroscience · 2025Article
- How a lack of haptic feedback affects eye-hand coordination and embodiment in virtual reality.Scientific reports · 2025Article
- Effectiveness of virtual reality games on the specific sport skills of adolescents.BMC sports science, medicine & rehabilitation · 2025Article
- Effects of virtual reality on spatiotemporal gait parameters and freezing of gait in Parkinson's disease.NPJ Parkinson's disease · 2025Article
- Comparing object lifting kinematics and the size-weight illusion between physical reality and virtual reality.Attention, perception & psychophysics · 2025Article
- Visuomotor Integration Assessment Using Immersive Virtual Reality for Children With Cerebral Palsy: A Pilot Study.Child: care, health and development · 2025Article
- Obstacle avoidance of physical, stereoscopic, and pictorial objects.Virtual reality · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) is a promising tool for expanding the possibilities of psychological experimentation and implementing immersive training applications. Despite a recent surge in interest, there remains an inadequate understanding of how VR impacts basic cognitive processes. Due to the artificial presentation of egocentric distance cues in virtual environments, a number of cues to depth in the optic array are impaired or placed in conflict with each other. Moreover, realistic haptic information is all but absent from current VR systems. The resulting conflicts could impact not only the execution of motor skills in VR but also raise deeper concerns about basic visual processing, and the extent to which virtual objects elicit neural and behavioural responses representative of real objects. In this brief review, we outline how the novel perceptual environment of VR may affect vision for action, by shifting users away from a dorsal mode of control. Fewer binocular cues to depth, conflicting depth information and limited haptic feedback may all impair the specialised, efficient, online control of action characteristic of the dorsal stream. A shift from dorsal to ventral control of action may create a fundamental disparity between virtual and real-world skills that has important consequences for how we understand perception and action in the virtual world.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.