Trial reportEuropean journal of pediatrics2019
A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial.
Trial report in European journal of pediatrics, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03720938 (A Digital Movement in the World of Inactive Children), which is not on this map. Cited by 26 papers, 10 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
A Digital Movement in the World of Inactive Children: Outcomes of Playing Active Video Games in a Pilot Randomized Trial
Who cites it
26 citing papers in PubMed, 10 syntheses or guidelines pooled it, 43 citations in OpenAlex.
- Pooled it
- A systematic review of technology-infused physical activity interventions in K-12 school settings: effectiveness, roles, and implementation strategies.The international journal of behavioral nutrition and physical activity · 2025Pooled it
- The Effect of Exergaming on BMI and Fitness in Children and Adolescents With Obesity: A Systematic Review.Acta paediatrica (Oslo, Norway : 1992) · 2025Pooled it
- Parents' Perceptions of Children's and Adolescents' Use of Electronic Devices to Promote Physical Activity: Systematic Review of Qualitative Evidence.JMIR mHealth and uHealth · 2023Pooled it
- Effectiveness of multiple eHealth-delivered lifestyle strategies for preventing or intervening overweight/obesity among children and adolescents: A systematic review and meta-analysis.Frontiers in endocrinology · 2022Pooled it
- School-based physical activity programs for promoting physical activity and fitness in children and adolescents aged 6 to 18.The Cochrane database of systematic reviews · 2021Pooled it
- Pooled it
- The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis.International journal of environmental research and public health · 2021Pooled it
- Harnessing technological solutions for childhood obesity prevention and treatment: a systematic review and meta-analysis of current applications.International journal of obesity (2005) · 2021Pooled it
- Effect of Active Video Games on Healthy Children's Fundamental Motor Skills and Physical Fitness: A Systematic Review.International journal of environmental research and public health · 2020Pooled it
- Health Benefits of Video Games in Adolescents and Young Adults.Current pediatrics reports · 2026Review
- Integrating digital health into pediatric obesity management: Current practices and future perspectives.Obesity pillars · 2025Review
- Article
- Digital intervention targeting nutrition and physical activity behaviours among healthy individuals in low- and middle-income countries: a scoping review.Journal of health, population, and nutrition · 2025Article
- Mapping Hot Spots and Global Research Trends in Exergaming Between 1997 and 2024: Bibliometric Analysis.Interactive journal of medical research · 2025Article
- Community-Dwelling Filipino Older Adults' Experiences with Virtual Coach for Health-Enhancing Physical Activity (HEPA): A Phenomenology.Nursing reports (Pavia, Italy) · 2025Article
- Promoting Physical and Mental Health among Children and Adolescents via Gamification-A Conceptual Systematic Review.Behavioral sciences (Basel, Switzerland) · 2024Review
- Children's Physiological and Perceptual Responses to Sports Exergames When Played in Different Positions.Children (Basel, Switzerland) · 2023Article
- Efficacy of Emerging Technologies to Manage Childhood Obesity.Diabetes, metabolic syndrome and obesity : targets and therapy · 2022Review
- Physical fitness reference standards in Italian children.European journal of pediatrics · 2021Article
Corrections and comments
- Commented on by
Authors and funding
6 authors at 4 institutions in 1 country.
Funding
Abstract
This parallel randomized controlled trial was aimed to evaluate whether parameters as physical fitness, reaction times, self-perception and enjoyment levels, as well as parental and children perspectives, were affected by active video games in inactive and technologically preoccupied children. Data were collected in a laboratory setting from four randomly selected urban public schools. All 1300 children in grades 3-6 were surveyed for the study. Among the 918 responders, 106 children were determined to be inactive and preoccupied with technology. Children in 3 schools (n = 53) allocated to active video game and in one school (n = 53) allocated to control group were compared by univariate covariance analyses for primary outcomes such as weight, body mass index and fat ratios at the end of 12 weeks. Active video game group significantly showed favourable responses for weight, body mass index and corresponding z scores as well as reaction times and self-perception controlling for age and baseline scores. In addition, enjoyment of the children in the game group by qualitative analysis was high indicating a motivational aspect for the continuation of the games. Diverse contributions of games to physical, social, intellectual and personal development were revealed.Conclusion: Active video games by promoting enjoyment levels and physical activity, as well as contributing to agility, alertness, socializing, and striving, led to a reduction in weight gain. They may be used as beneficial tools diverting children from inactivity and subsequent obesity.Trial registration: This study called AVGAME is registered with the number NCT03720938 in Clinicaltrials.gov . The trial protocol can also be retrieved from the archives of Abant Izzet Baysal University. What is Known: • Nowadays, children prefer sedentary video games that are known to induce weight gain and obesity-related comorbidities. • Active video games were shown to decrease weight in overweight and obese children. What is New: • Active video games decrease weight increment and reaction times, thus could be used to prevent obesity in inactive non-obese children. • Active video games raise self-esteem, induce enjoyment, improve the personal and intellectual development of children in addition to socializing and is a safe alternative to indoor sedentary video games.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.