Evidence map›Paper›PMID 31455434›Full record

ArticleInternational psychogeriatrics2020

"Looking Forward": a qualitative evaluation of a physical activity program for middle-aged and older adults with serious mental illness.

Sarah Dobbins, Erin Hubbard, Heather Leutwyler

Open access · diamondAbstract read
In one paragraph

Article in International psychogeriatrics, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
0.5field-weighted citation impact, top 32% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 6 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Sarah DobbinsDepartment of Physiological Nursing, University of California, San Francisco, CA, USA.
Erin HubbardDepartment of Physiological Nursing, University of California, San Francisco, CA, USA.
Heather LeutwylerDepartment of Physiological Nursing, University of California, San Francisco, CA, USA.
University of California, San Francisco · US

Funding

VARC CoreP30AG044281 · NIA · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI Alexander Keliimoeanu Smith · 2013 to 2026
$19.9M
Biobehavioral Research Training Program in Symptom ScienceT32NR016920 · NINR · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI MIASKOWSKI, CHRISTINE A., WEISS, SANDRA JEAN · 2017 to 2021
$2.4M
Clinical and Transtional Science InstituteTL1TR000144 · NCATS · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI GRANDIS, JENNIFER RUBIN · 2012 to 2015
$643k
Factors Associated to Poor Mobility in Older Adults with SchizophreniaK23AG044438 · NIA · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI LEUTWYLER, HEATHER CHRISTINE · 2014 to 2016
$473k
NCATS NIH HHS TL1 TR000144NIA NIH HHS K23 AG044438NIA NIH HHS P30 AG044281NINR NIH HHS T32 NR016920
6 · The paper itself

Abstract

objectivesOlder adults with serious mental illness (SMI) often have poor physical health in addition to serious mental health issues. Sustained engagement in a group physical activity program may provide necessary physical and mental health benefits. The purpose of this report is to describe participants' feedback about a video game-based group physical activity program using the Kinect for Xbox 360 game system (Microsoft, Redmond, WA). In particular, we wanted to understand what worked about the program, what was not ideal, and how it impacted their lives.

designSemi-structured interviews were collected and analyzed with grounded theory methodology.

settingMental health facility.

participantsSixteen older adults with SMI. MEASUREMENTS: Participants played an active video game for 50-minute sessions, three times a week for 10 weeks. Qualitative interviews were conducted with 16 participants upon completion of the program.

resultsParticipants expressed enthusiasm for the physical activity program, indicating it was an activity that they looked forward to doing. The results of the study provide insight into how the program may be implemented into practice at mental health facilities. Three implementation to practice categories were identified: (1) programmatic considerations, such as when to hold the groups and where; (2) the critical importance of staff involvement; and (3) harnessing patients' interest in the program.

conclusionOur results suggest that engagement in an intense video game-based group physical activity program has a positive impact on participants' overall health. The group atmosphere, staff involvement, availability of the program at a mental health facility, and health benefits were critical.

Indexed as

Mental DisordersProgram EvaluationAgedExerciseFemaleHumansImplementation ScienceInterviews as TopicMaleMental HealthMiddle AgedQualitative ResearchSeverity of Illness IndexSurveys and QuestionnairesVideo Gamesimplementation sciencephysical activityqualitativeserious mental illnessvideogames

Identifiers

PMID31455434
PMCPMC7047554
OpenAlexW2970911994

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.