ArticleFrontiers in physiology2019
Exergame-Driven High-Intensity Interval Training in Untrained Community Dwelling Older Adults: A Formative One Group Quasi- Experimental Feasibility Trial.
Article in Frontiers in physiology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06076915 (Usability and Feasibility Trial of an Exergame-based Occupational Health Intervention at Two Swiss Workforce Companies), which is not on this map. Cited by 13 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Usability and Feasibility Trial of an Exergame-based Occupational Health Intervention at Two Swiss Workforce Companies
Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it, 35 citations in OpenAlex.
- Methodological Quality of User-Centered Usability Evaluation of Ambient Assisted Living Solutions: A Systematic Literature Review.International journal of environmental research and public health · 2021Pooled it
- Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review.Frontiers in human neuroscience · 2020Pooled it
- Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity.JMIR serious games · 2025Article
- Modulation of physical exercise intensity in motor-cognitive training of adults using the SKILLCOURT technology.Physiological reports · 2024Article
- Sex Differences in Heart Rate Variability and Vascular Function Following High-Intensity Interval Training in Young Adults.Journal of human kinetics · 2024Article
- Exploring the Psychological Nexus of Virtual and Augmented Reality on Physical Activity in Older Adults: A Rapid Review.Behavioral sciences (Basel, Switzerland) · 2023Review
- Article
- The Technology Acceptance Model and Older Adults' Exercise Intentions-A Systematic Literature Review.Geriatrics (Basel, Switzerland) · 2022Review
- Feasibility of a blended therapy approach in the treatment of patients with inflammatory myopathies.Archives of physiotherapy · 2021Article
- Personalized Motor-Cognitive Exergame Training in Chronic Stroke Patients-A Feasibility Study.Frontiers in aging neuroscience · 2021Article
- Feasibility and Enjoyment of Exercise Video Games in Older Adults.Frontiers in public health · 2021Article
- Exergaming With Integrated Head Turn Tasks Improves Compensatory Saccade Pattern in Some Patients With Chronic Peripheral Unilateral Vestibular Hypofunction.Frontiers in neurology · 2020Article
- Feasibility of an exergaming training program in type 2 diabetes mellitus: A mixed method study.Digital healthArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeTo investigate the feasibility of an exergame-driven high-intensity interval training (HIIT) and its effects on cardiovascular fitness in untrained community dwelling older adults.
methodsTwelve older participants [10 women, age 72.3 (
resultsEleven participants completed the study (8% attrition), without any adverse events. Adherence to the HIIT intervention was 91% and participants showed high acceptance of the intervention with TAM scores between 5.8 and 6.7 points. User satisfaction was rated as excellent (SUS total score: 93.5 of 100) and the overall enjoyment of exergaming scored 4.5 of 5 possible points. Total exercise time ranged from 19 to 35 min with a mean of 30.8 (
conclusionHigh-intensity interval training through exergaming is feasible, safe, and shows high usability and acceptance in community dwelling older people. Exergame-driven HIIT had a significant effect on maximum power output on an incremental exercise test. A more extensive exergame intervention period, higher work to recovery ratios as well as a higher-intensity activity should be considered in future projects.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.