ArticleAggressive behavior2019
Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.
Article in Aggressive behavior, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
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Who cites it
11 citing papers in PubMed.
- The serial effect of bullying victimization and aggression outcome expectancies on within-person changes in proactive aggression among adolescents across one year.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2026Article
- Violence exposure and cyberbullying among Chinese adolescents: the mediating role of moral disengagement.Frontiers in psychology · 2026Article
- Cyberbullying Perpetration and Socio-Behavioral Correlates in Italian and Spanish Preadolescents: A Cross-National Study and Serial Mediation Analysis.International journal of environmental research and public health · 2025Article
- Role of moral disengagement and media literacy in the relationships between risky online content exposure and cyberaggression among Korean adolescents.Scientific reports · 2024Article
- Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players.Brain sciences · 2024Article
- Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study.Brain sciences · 2023Article
- Parenting Pre-teens During COVID-19 in a Rural Midwestern Community: An Interpretive Phenomenological Study.Journal of child & adolescent trauma · 2022Article
- The Association between Video Game Type and Aggressive Behaviors in Saudi Youth: A Pilot Study.Behavioral sciences (Basel, Switzerland) · 2022Article
- Cry in the sky: Psychological impact on drone operators.Industrial psychiatry journal · 2021Review
- A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic.PloS one · 2021Article
- Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.Aggressive behavior · 2019Article
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Authors and funding
4 authors.
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Abstract
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation-seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games.
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