Evidence map›Paper›PMID 31436326›Full record

ArticleAggressive behavior2019

Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.

Mengyun Yao, Yuhong Zhou, Jiayu Li, Xuemei Gao

Abstract read
In one paragraph

Article in Aggressive behavior, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Mengyun YaoFaculty of Psychology, Southwest University, Chongqing, China.
Yuhong ZhouFaculty of Psychology, Southwest University, Chongqing, China.
Jiayu LiFaculty of Psychology, Southwest University, Chongqing, China.
Xuemei GaoFaculty of Psychology, Southwest University, Chongqing, China.ORCID 0000-0001-8585-7131

Funding

Chongqing Research Program of Basic Research and Frontier Technology cstc2018jcyjAX0480The Fundamental Research Funds for the Central Universities SWU1909226The National social Science Foundation of China 14XSH013The National social Science Foundation of China 19BSH112
6 · The paper itself

Abstract

Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation-seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games.

Indexed as

AngerHostilityAdolescentAggressionExposure to ViolenceFemaleHumansIndividualityMaleProblem BehaviorStudentsVideo Gamesaggressive behaviorangerdisinhibitionhostilitymoral disengagementviolent video games exposure

Identifiers

PMID31436326
PMCPMC6790562

What OpenQuestion holds

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.