ArticlePediatric exercise science2019
Exploring Energy Expenditure and Body Movement of Exergaming in Children of Different Weight Status.
Article in Pediatric exercise science, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 1 of them a synthesis that pooled it.
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Who cites it
18 citing papers in PubMed, 1 synthesis or guideline pooled it.
- The Effect of Exergaming on BMI and Fitness in Children and Adolescents With Obesity: A Systematic Review.Acta paediatrica (Oslo, Norway : 1992) · 2025Pooled it
- Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students.Journal of sport and health science · 2022Trial
- Active Video Gaming and Obesity in Children 6-12 Years Old: A Systematic Review.Journal of functional morphology and kinesiology · 2026Review
- To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children's Physical Activity Behaviors.Communication research · 2025Article
- Energy expenditure and enjoyment of instructor-led exercise videos for children ages 7-13.PloS one · 2025Article
- Efficacy of exergaming dance and aerobic dance on young adults' enjoyment, situational motivation, self-efficacy, and steps.Frontiers in psychology · 2025Article
- Exergames to Limit Weight Gain and to Fight Sedentarism in Children and Adolescents with Obesity.Children (Basel, Switzerland) · 2023Review
- How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic?Contemporary clinical trials · 2023Article
- The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games.Virtual reality · 2023Article
- Acute effects of exergaming on young adults' energy expenditure, enjoyment, and self-efficacy.Frontiers in psychology · 2023Article
- The influence of active video game play upon physical activity and screen-based activities in sedentary children.PloS one · 2022Article
- Comparison of Inhibitory Control After Acute Bouts of Exergaming Between Children with Obesity and Their Normal-Weight Peers.Games for health journal · 2021Article
- What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children's Narrative Engagement, Wishful Identification, and Exercise Motivation.Frontiers in psychology · 2021Article
- Improving Serious Games to Tackle Childhood Obesity.Frontiers in psychology · 2021Article
- Assessment of Active Video Games' Energy Expenditure in Children with Overweight and Obesity and Differences by Gender.International journal of environmental research and public health · 2020Article
- The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol.Contemporary clinical trials · 2020Article
- The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis.Journal of medical Internet research · 2020Article
- Using Narrative Game Design to Increase Children's Physical Activity: Exploratory Thematic Analysis.JMIR serious games · 2019Article
Corrections and comments
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Authors and funding
5 authors.
Funding
Abstract
purposeThis study examined differences in energy expenditure and bodily movement among children of different weight status during exergames that varied in mode and intensity.
methodsFifty-seven 8- to 12-year-old children including overweight/obesity (n = 28) and normal weight (n = 29) played three 10-minute interval Xbox One exergames (Fruit Ninja, Kung-Fu, and Shape Up) categorized based on predominantly upper-, whole-, or lower-limb movement, respectively. The authors measured bodily movement through accelerometry and obtained energy expenditure and metabolic equivalent (MET) via indirect calorimetry.
resultsEnergy expended during gameplay was the highest in Shape Up (P < .01) and higher in Kung-Fu than Fruit Ninja (P < .01). Absolute energy expenditure was significantly higher in overweight/obese children (P < .01), but not when controlling for body mass across 3 exergames (P > .05). Based on the MET cut-points, overweight/obese children spent more time at light intensity (<3 METs) for Fruit Ninja (P < .05) and Shape Up (P < .01), but less time at vigorous intensity (≥6 METs) for Kung-Fu (P < .01) and Shape Up (P < .01). Lower-limb movements during Shape Up were less in overweight/obese children (P = .03).
conclusionAlthough children in both groups expended similar energy relative to their body mass during gameplay, overweight/obese children spent more time at light intensity but less time at vigorous intensity with fewer movements especially while playing a lower limb-controlled exergame.
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