Evidence map›Paper›PMID 31385820›Full record

ArticleAsia-Pacific journal of ophthalmology (Philadelphia, Pa.)

Compared Near-Vision Testing With the Nintendo 3DS PDI Check Game on the Thai-Burma Border.

Samuel J Martin, Kayla S Rowe, Nay Hser, Hser Eh Htoo, Ray Khin, Kyle A Smith, Robert W Arnold

Registry-linked trialAbstract read
In one paragraph

Article in Asia-Pacific journal of ophthalmology (Philadelphia, Pa.). The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04606355 (Autostereoscopic Dynamic Near Vision Testing of Acuity, Stereo and Color on PDI Check), which is not on this map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04606355 suspendednot on this map

Autostereoscopic Dynamic Near Vision Testing of Acuity, Stereo and Color on PDI Check

TypeobservationalSponsorAlaska Blind Child DiscoveryRan2017 to 2024Enrolled300ConditionsVisual Suppression, Amblyopia, Color Vision DefectsArmsVisual Acuity, stereopsis, Color vision
3 · Its place in the literature

Who cites it

6 citing papers in PubMed.

  1. Article
  2. Article
  3. Multifaceted Amblyopia Screening with blinq, 2WIN, and PDI Check.Clinical ophthalmology (Auckland, N.Z.) · 2022
    Article
  4. Article
  5. Article
  6. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Samuel J MartinWestmont College, Santa Barbara, CA.
Kayla S RoweAlaska Blind Child Discovery, Alaska Children's EYE & Strabismus, Anchorage, AK.
Nay HserJungle School of Medicine Kawthoolei, The Free Burma Rangers, Karen State, Burma.
Hser Eh HtooJungle School of Medicine Kawthoolei, The Free Burma Rangers, Karen State, Burma.
Ray KhinJungle School of Medicine Kawthoolei, The Free Burma Rangers, Karen State, Burma.
Kyle A SmithAlaska Blind Child Discovery, Alaska Children's EYE & Strabismus, Anchorage, AK.
Robert W ArnoldAlaska Blind Child Discovery, Alaska Children's EYE & Strabismus, Anchorage, AK.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundA near vision game has been developed for the autostereoscopic screen of the Nintendo 3DS console. Ease of use and time for testing by non-English-speaking patients was not known.

methodsAdult and pediatric patients in a remote Burma clinic were compared with US military staff with each performing conventional near acuity, Stereo Fly, and Ishihara color in addition to PDI Check game, so results could be correlated and timed.

resultsSeventeen Burma adults (aged 19-58), 20 Burma children (aged 7-15), and 14 US military staff (aged 21-36) completed the testing. Conventional testing correlated with PDI Check for stereo (P < 0.001), acuity oculo dexter (P < 0.01), acuity oculo sinister (P < 0.01). For visual acuity and stereopsis, the intraclass coefficient was 0.55 [95% confidence interval (CI) 0.28-0.72] and 0.62 (95% CI 0.41-0.77) respectively, but with few color deficient cases color was 0.30 (95% CI -0.05 to 0.60). The time in seconds to complete near vision testing with PDI Check (172 ± 27, overall; 198 ± 34, Burma; 99 ± 20, military) was significantly (25% ± 18%) briefer than conventional testing (226 ± 31, overall; 270 ± 34, Burma; 126 ± 20, military). The Burma patients took significantly longer than the military staff (234 ± 25 vs 112 ± 14, P < 0.01). Time for Burma children did not differ from Burma adults for PDI (109 ± 47 vs 217 ± 54, P = 0.42) and for conventional testing (266 ± 51 vs 275 ± 52, P = 0.80).

conclusionsNon-English-speaking Burma children and adults were able to reliably perform 3 types of near vision testing with a Nintendo 3DS game 25% quicker than the 2 to 3 minutes for conventional methods. They were slower than experienced US military staff adults.

Indexed as

Video GamesVisual AcuityAdolescentAdultChildDepth PerceptionEquipment DesignFemaleHumansMaleMiddle AgedMyanmarPrevalenceProspective StudiesReproducibility of ResultsVision Disorders

Identifiers

PMID31385820
PMCPMC6727928

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.