ArticlePloS one2019
Impact of educational games on academic outcomes of students in the Degree in Nursing.
Article in PloS one, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.
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Who cites it
13 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Game-based learning in nursing: a systematic review.BMC medical education · 2025Pooled it
- Game-Based Learning: A Pilot Educational Strategy to Foster the Learning of Endodontic Terminology.International endodontic journal · 2026Article
- Teaching surgical instruments with a touch of play: A comparative study of Kahoot and Crossword puzzles as fun formative assessments for operating room nursing students.Journal of education and health promotion · 2026Article
- The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study.PLOS digital health · 2025Article
- The Value of Individual Screen Response Time in Predicting Student Test Performance: Evidence from TIMSS 2019 Problem Solving and Inquiry Tasks.Journal of Intelligence · 2025Article
- Impact of blended teaching on knowledge, skills, and work-related stress among novice operating room nurses.Journal of education and health promotion · 2025Article
- Nursing Students Learn Vaccination Using Kahoot! Gamification: An Intervention Study of Knowledge, Satisfaction, Interest, and Collaboration.Nursing research and practice · 2025Article
- Using active learning strategies during a quality improvement collaborative: exploring educational games to enhance learning among healthcare professionals.BMJ open quality · 2024Article
- Study Based on Gamification of Tests throughHealthcare (Basel, Switzerland) · 2023Article
- A gameful blended-learning experience in nursing: A qualitative focus group study.Nurse education today · 2021Article
- Validation of a questionnaire on the use of Interactive Response System in Higher Education.Revista latino-americana de enfermagem · 2021Article
- Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching.Advances in medical education and practice · 2020Article
- What's Your Diagnosis? A Rapid Inquiry-Based Game To Differentiate and Review Medically Important Microbes.Journal of microbiology & biology education · 2020Article
Corrections and comments
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectiveThe aim of using the game-based tool Kahoot! was to evaluate and reinforce the contents taught in the subject of Management and Administration of Nursing, Ethics and Health Legislation Services included in the Degree in Nursing, during the 2016-2017 academic year.
methodsA prospective quasi-experimental study was carried out on a sample of 116 students. 10 multiple-choice questions were designed, with only one possible correct answer and a 20-second-limited response time for each of the questions. Four of these questions previously answered in the classroom using this game were chosen (20% of the exam). Each one of them corresponded to one unit of the topics taught in the subject. In order to participate in the educational game, students needed their smartphones or electronic devices. After completing the game, the students' satisfaction level derived from its use was assessed.
resultsThe correct answer rate in the educational game was greater than 50% for all questions except for one, in which the rate was 28.8% (P<0.05). Response time as related to score presented statistically significant differences, and higher scores for those questions with lower response time (P<0.001). The questions included in the final test which had been previously answered using Kahoot! showed a significantly higher difficulty index than the rest of the final exam questions (P<0.05). Question 3 was the easiest, while being the one in which the highest-scoring students obtained more wrong answers. For the students this tool was easy to use (89.6%) and they positively valued the content acquisition and comprehension, as well as the teacher-student interaction (P<0.05).
conclusionThe implementation of educational games which consider response time and correct answers favors competitiveness and motivates students to actively participate in their learning process.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.