SynthesisFrontiers in psychiatry2019
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature Review.
Synthesis in Frontiers in psychiatry, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 58 papers, 1 of them a synthesis that pooled it.
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Who cites it
58 citing papers in PubMed, 1 synthesis or guideline pooled it.
- The tangled ways to classify games: A systematic review of how games are classified in psychological research.PloS one · 2024Pooled it
- Facilitating Thought Progression to Reduce Depressive Symptoms: Randomized Controlled Trial.Journal of medical Internet research · 2024Trial
- Trends and Gender Differences in Gambling with Money between 2018 and 2021: A Population-Based Study among 60,331 Spanish Adolescents.Journal of gambling studies · 2026Article
- Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis.Behavioral sciences (Basel, Switzerland) · 2026Article
- The role of videogame genre and platform in gaming disorder tendencies: A large-scale world-wide study of gamers' preferences.Journal of behavioral addictions · 2026Article
- A qualitative exploration of women's experiences, stigma, and access to care in gaming disorder.European psychiatry : the journal of the Association of European Psychiatrists · 2026Article
- Introjected regulation is the primary predictor of gaming disorder symptoms across WHO and APA criteria in a representative sample of Polish adolescents.Scientific reports · 2026Article
- Associations between relative deprivation and problematic gaming in adolescence: evidence from an Italian representative sample.Journal of epidemiology and community health · 2026Article
- Beyond the screen: a social cognitive theory perspective on gender, online gaming, and social well-being in Jordan.Italian journal of pediatrics · 2025Article
- Emotional Dysregulation-Mediated Associations Between Guilt Proneness, Shame Proneness, and Internet Gaming Disorder Among Chinese University Students: Cross-Sectional Survey.Journal of medical Internet research · 2025Article
- Psychopathology and Gaming Disorder in Adolescents.JAMA network open · 2025Article
- Psycho-Emotional Factors Associated with Internet Gaming Disorder Among Japanese and Israeli University Students and Other Young Adults.Behavioral sciences (Basel, Switzerland) · 2025Article
- Prevalence and Correlates of (Internet) Gaming Disorder among Young Adults in Singapore.The Psychiatric quarterly · 2025Article
- Exploring Food Addiction Across Several Behavioral Addictions: Analysis of Clinical Relevance.Nutrients · 2025Article
- The dynamic interplay between neuroticism, extraversion, and problematic gaming in adolescents: A 4-wave longitudinal study.Journal of behavioral addictions · 2025Article
- Predicting hostility towards women: incel-related factors in a general sample of men.Scandinavian journal of psychology · 2025Article
- Women expert gamers: portrait of an understudied population.Frontiers in psychology · 2025Article
- Personality traits and digital challenges in Honduran adults: exploring the Dark and Light Triads' influence on internet gaming disorder and technology-related conflicts.Frontiers in public health · 2025Article
- Video Game Skills across Diverse Genres and Cognitive Functioning in Early Adulthood: Verbal and Visuospatial Short-Term and Working Memory, Hand-Eye Coordination, and Empathy.Behavioral sciences (Basel, Switzerland) · 2024Article
- Exploring the association between online gaming addiction and academic performance among the school-going adolescents in Bangladesh: A cross-sectional study.Health science reports · 2024Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of the growing phenomena not to have been researched in depth. The aim of the present paper was to review female gaming (i.e., the role of females within video game culture) and identify any associated psychopathological symptomatology. The review adapted the Sample, Phenomenon of Interest, Design, Evaluation, Research (SPIDER) model in conducting a narrative literature review. A search of three scientific electronic databases yielded 49 papers for further evaluation. From a methodological perspective, studies had to fulfill the following criteria to be included: i) published between the years 2000 and 2018; ii) assessed female gaming or the female position within gaming culture, iii) contained quantitative, qualitative, or mixed methods approaches to produce empirical data or discuss theoretical implications through reviews, iv) be retrievable as a full-text peer-reviewed journal paper, and v) published in English, German, Polish, Spanish, Italian, Portuguese, or French. Four categories emerged from the papers: i) the benefits of female gaming, ii) why women might play video games less than men, iii) perceptions and realities of female characters within video games, and iv) women's position in gaming culture. The main findings showed playing video games has benefits for women in terms of enhancing cognitive, social, and physical abilities. However, they are less encouraged to play video games due to negative expectations based on gender and/or experiences during game play. Video games are associated with stereotypical male characteristics, such as being overly aggressive, and frequently contain sexualized content. Female gamers appear to require coping strategies to handle online harassment. Females look for different things in video games, which are not often included in game designs thereby limiting their abilities. For instance, female avatar representation-which is exaggerated and hypersexualized-can prompt social comparisons and lead to feelings of decreased self-esteem, depression, and other impacts on well-being. Overall, there are still obstacles for women playing video games even though they comprise half of the gaming population.
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