Evidence map›Paper›PMID 31349640›Full record

ArticleJournal of clinical medicine2019

The Mediating Effects of Affect on Associations between Impulsivity or Resilience and Internet Gaming Disorder.

Daun Shin, A Ruem Choi, Jiyoon Lee, Sun Ju Chung, Bomi Kim, Minkyung Park, Myung Hun Jung, Dai Jin Kim, Jung-Seok Choi

Abstract read
In one paragraph

Article in Journal of clinical medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Coping, Resilience, and Perceived Stress in Individuals with Internet Gaming Disorder in Taiwan.International journal of environmental research and public health · 2021
    Article
  9. Article
  10. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Daun ShinDepartment of Neuropsychiatry, Seoul National University Hospital, Seoul 03080, Korea.
A Ruem ChoiDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul 07061, Korea.
Jiyoon LeeDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul 07061, Korea.
Sun Ju ChungDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul 07061, Korea.
Bomi KimDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul 07061, Korea.
Minkyung ParkDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul 07061, Korea.
Myung Hun JungDepartment of Psychiatry, Hallym University Sacred Heart Hospital, Hallym University College of Medicine, Anyang 14068, Korea.
Dai Jin KimDepartment of Psychiatry, Seoul St. Mary's Hospital, The Catholic University of Korea College of Medicine, Seoul 06591, Korea.
Jung-Seok ChoiDepartment of Psychiatry, SMG-SNU Boramae Medical Center, Seoul 07061, Korea. choijs73@gmail.com.ORCID 0000-0003-2139-0522

Funding

The National Research Foundation of Korea 2014M3C7A1062894
6 · The paper itself

Abstract

Internet gaming disorder (IGD) is a new disease proposed by the Diagnostic and Statistical Manual of Mental Disorders-Fifth Edition (DSM-5), and has been studied extensively in relation to depression and impulsivity. The relationship between resilience and disease has been found in a variety of addictive disorders, but studies on IGD are lacking. In this study, 71 IGD patients and 78 healthy controls (HCs) were recruited. Impulsivity, resilience, affects, and the degree of internet game addiction were measured using formal tools. The measured values were analyzed by mediation analysis to evaluate the mediating role of affects on resilience and impulsivity related to IGD symptoms. The IGD group showed higher impulsivity, lower resilience, lower positive affect, and higher negative affect than the HC group. The mediation analysis showed that a positive affect was a mediator between impulsivity and the severity of addiction in both groups. Negative affect mediated impulsivity/resilience and the severity of addiction only in the IGD group. Although the results of this study are based on a narrow category of subjects, who are young male adults around 25 years of age, the results suggest that positive affect can be strengthened to prevent the IGD illness, and that illness symptoms may be alleviated by reducing negative affect.

Indexed as

affectimpulsivityinternet gaming disordermediation analysisresilience

Identifiers

PMID31349640
PMCPMC6723401

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.