ArticlePloS one2019
A serious game to explore human foraging in a 3D environment.
Article in PloS one, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
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Who cites it
11 citing papers in PubMed.
- Using computer games to explore foraging-predation trade-offs and spatial learning in humans.Royal Society open science · 2026Article
- FoMo: A unifying theory of visual foraging.PLoS computational biology · 2026Article
- Designing a test battery for real-world visual search.Scientific reports · 2025Article
- Charting the Unknown : Sex Differences in Spatial Exploration Across the Lifespan.Human nature (Hawthorne, N.Y.) · 2025Article
- One factor to bind them all: visual foraging organization to predict patch leaving behavior with ROC curves.Cognitive research: principles and implications · 2025Article
- How do drivers mitigate the effects of naturalistic visual complexity? : On attentional strategies and their implications under a change blindness protocol.Cognitive research: principles and implications · 2023Article
- Foraging as sampling without replacement: A Bayesian statistical model for estimating biases in target selection.PLoS computational biology · 2022Article
- Visualization as a stimulus domain for vision science.Journal of vision · 2021Article
- The Predation Game: Does dividing attention affect patterns of human foraging?Cognitive research: principles and implications · 2021Article
- Visual Search in 3D: Effects of Monoscopic and Stereoscopic Cues to Depth on the Validity of Feature Integration Theory and Perceptual Load Theory.Frontiers in psychology · 2021Article
- The Effectiveness of Home-Based Training Software Designed to Influence Strategic Navigation Preferences in Healthy Subjects.Frontiers in human neuroscience · 2020Article
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Authors and funding
6 authors.
Funding
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Abstract
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended "foraging" behaviour. Many of these new foraging tasks, however, maintain the simplified 2D displays and response demands associated with traditional, single-target visual search. In this respect, they may fail to capture important aspects of real-world search or foraging behaviour. In the current paper, we present a serious game for mobile platforms, developed in Unity3D, in which human participants play the role of an animal foraging for food in a simulated 3D environment. Game settings can be adjusted, so that, for example, custom target and distractor items can be uploaded, and task parameters, such as the number of target categories or target/distractor ratio are all easy to modify. We are also making the Unity3D project available, so that further modifications can also be made. We demonstrate how the app can be used to address specific research questions by conducting two human foraging experiments. Our results indicate that in this 3D environment, a standard feature/conjunction manipulation does not lead to a reduction in foraging runs, as it is known to do in simple, 2D foraging tasks.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.