ArticleJournal of sport and health science2019
Affect and prefrontal hemodynamics during exercise under immersive audiovisual stimulation: Improving the experience of exercise for overweight adults.
Article in Journal of sport and health science, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
17 citing papers in PubMed.
- Individualized pleasure-oriented exercise sessions, exercise frequency, and affective outcomes: a pragmatic randomized controlled trial.The international journal of behavioral nutrition and physical activity · 2024Trial
- Unravelling the relationship between exercise-induced affective responses and daily physical activity in people with chronic diseases: Spillover or confounding effect?British journal of health psychology · 2026Article
- Virtual reality interventions in obesity and eating disorders: a systematic review of biomarker, clinical, and behavioral outcomes.Reviews in endocrine & metabolic disorders · 2026Review
- Game Changer: Unveiling the Significance of Game Design Elements as Encouragement Strategies during Maximal Exercise Testing.Sports medicine - open · 2025Article
- The Emotional and Cognitive Effects of Synchronizing to Music During Acute Exercise: An fNIRS Study.Annals of the New York Academy of Sciences · 2025Article
- Virtual Reality Exercise with Autonomy Support Increases Positive Affect During Time Trial Exercise.Games for health journal · 2025Article
- Sounds and Sights of Motivation: Using Digital Encouragement and Dissociation Strategies during Cardiopulmonary Exercise Testing To Improve Patient Engagement and Diagnostic Quality.Sports medicine - open · 2025Article
- Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.JMIR serious games · 2024Article
- iVR-fNIRS: studying brain functions in a fully immersive virtual environment.Neurophotonics · 2024Review
- Green and Pleasant Lands: The Affective and Cerebral Hemodynamic Effects of Presence in Virtual Environments During Exercise.Perceptual and motor skills · 2023Article
- Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial.JMIR serious games · 2023Article
- Article
- A systematic narrative review of extrinsic strategies to improve affective responses to exercise.Frontiers in sports and active living · 2023Review
- Sports audiology: Ear hygiene practices of gym users who wear earphones.The South African journal of communication disorders = Die Suid-Afrikaanse tydskrif vir Kommunikasieafwykings · 2021Article
- Menstrual Cycle, Psychological Responses, and Adherence to Physical Exercise: Viewpoint of a Possible Barrier.Frontiers in psychology · 2021Article
- Teacher's Emotional Display Affects Students' Perceptions of Teacher's Competence, Feelings, and Productivity in Online Small-Group Discussions.Frontiers in psychology · 2021Article
- Effects of auditory stimuli during exhaustive exercise on cerebral oxygenation and psychophysical responses.Imaging neuroscience (Cambridge, Mass.)Article
Corrections and comments
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
objectiveResearch on methods of improving the affective experience of exercise remains limited, especially for low-active overweight adults. We investigated the effectiveness of a virtual-reality headset and headphones in improving affective responses over conventionally delivered audiovisual stimulation.
methodsLow-active, overweight adults (16 women, 5 men; age: 34.67 ± 9.62 years; body mass index: 28.56 ± 4.95 kg/m²; peak oxygen uptake for men: 29.14 ± 6.56 mL/kg/min, for women: 22.67 ± 4.52 mL/kg/min, mean ± SD) completed 15-min sessions of recumbent cycling at the ventilatory threshold: (a) high immersion (HI, virtual reality headset and headphones), (b) low immersion (LI, television screen and speakers), and (c) Control. During-exercise pleasure and post-exercise enjoyment were self-reported. Oxygenation of the right dorsolateral prefrontal cortex (dlPFC) was assessed with near infrared spectroscopy.
resultsHigher pleasure was reported during HI than during LI and Control (Condition × Time interaction;
conclusionCompared with conventionally delivered audiovisual stimulation, using a virtual-reality headset strengthens the dissociative effect, further improving affective responses to exercise at the ventilatory threshold among overweight, low-active adults. Presumably by competing with interoceptive afferents at the level of sensory input, audiovisual stimulation may lessen reliance on cognitive efforts to attenuate declining affect, as indicated by lower right dlPFC activity, particularly among participants disinclined toward high exercise intensity.
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Registered trials
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