ArticleJournal of neuroengineering and rehabilitation2019
Coordination of reach-to-grasp in physical and haptic-free virtual environments.
Article in Journal of neuroengineering and rehabilitation, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
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Who cites it
17 citing papers in PubMed.
- Specifications and functional impact of a self-triggered grasp neuroprosthesis developed to restore prehension in hemiparetic post-stroke subjects.Biomedical engineering online · 2024Trial
- Influence of body visualization in VR during the execution of motoric tasks in different age groups.PloS one · 2022Trial
- Effects of limb-specific visual occlusion on bimanual reach-to-grasp coordination in an immersive virtual reality environment.Frontiers in psychology · 2026Article
- A comparison of pointing movement kinematics between virtual and physical environments.Experimental brain research · 2025Article
- Visuomotor Integration Assessment Using Immersive Virtual Reality for Children With Cerebral Palsy: A Pilot Study.Child: care, health and development · 2025Article
- Immersive virtual reality in the rehabilitation of athlete nerve entrapments.International orthopaedics · 2025Review
- Involvement of aSPOC in the Online Updating of Reach-to-Grasp to Mechanical Perturbations of Hand Transport.The Journal of neuroscience : the official journal of the Society for Neuroscience · 2025Article
- CKATool: A clinical kinematic analysis toolbox for upper limb rehabilitation.Computational and structural biotechnology journal · 2025Article
- Influence of virtual reality and task complexity on digital health metrics assessing upper limb function.Journal of neuroengineering and rehabilitation · 2024Observational
- Perturbing reach elicits anticipatory responses in transport and grasp.Frontiers in human neuroscience · 2024Article
- Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments.Experimental brain research · 2023Article
- A kinematic and EMG dataset of online adjustment of reach-to-grasp movements to visual perturbations.Scientific data · 2022Article
- Context matters during pick-and-place in VR: Impact on search and transport phases.Frontiers in psychology · 2022Article
- Control of aperture closure during reach-to-grasp movements in immersive haptic-free virtual reality.Experimental brain research · 2021Article
- Grasping performance depends upon the richness of hand feedback.Experimental brain research · 2021Article
- Grasping Weber's Law in a Virtual Environment: The Effect of Haptic Feedback.Frontiers in psychology · 2020Article
- Reliability, validity, and usability of an 18-item immersive virtual reality action research arm test: a validation study in stroke survivors.Frontiers in neurologyArticle
Corrections and comments
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Authors and funding
6 authors.
Funding
Abstract
backgroundVirtual reality (VR) offers unprecedented opportunity as a scientific tool to study visuomotor interactions, training, and rehabilitation applications. However, it remains unclear if haptic-free hand-object interactions in a virtual environment (VE) may differ from those performed in the physical environment (PE). We therefore sought to establish if the coordination structure between the transport and grasp components remain similar whether a reach-to-grasp movement is performed in PE and VE.
methodReach-to-grasp kinematics were examined in 13 healthy right-handed young adults. Subjects were instructed to reach-to-grasp-to-lift three differently sized rectangular objects located at three different distances from the starting position. Object size and location were matched between the two environments. Contact with the virtual objects was based on a custom collision detection algorithm. Differences between the environments were evaluated by comparing movement kinematics of the transport and grasp components.
resultsCorrelation coefficients, and the slope of the regression lines, between the reach and grasp components were similar for the two environments. Likewise, the kinematic profiles of the transport velocity and grasp aperture were strongly correlated across the two environments. A rmANOVA further identified some similarities and differences in the movement kinematics between the two environments - most prominently that the closure phase of reach-to-grasp movement was prolonged when movements were performed in VE.
conclusionsReach-to-grasp movement patterns performed in a VE showed both similarities and specific differences compared to those performed in PE. Additionally, we demonstrate a novel approach for parsing the reach-to-grasp movement into three phases- initiation, shaping, closure- based on established kinematic variables, and demonstrate that the differences in performance between the environments are attributed to the closure phase. We discuss this in the context of how collision detection parameters may modify hand-object interactions in VE. Our study shows that haptic-free VE may be a useful platform to study reach-to-grasp movements, with potential implications for haptic-free VR in neurorehabilitation.
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