ReviewJournal of neuroengineering and rehabilitation2019
Tracking the evolution of virtual reality applications to rehabilitation as a field of study.
Review in Journal of neuroengineering and rehabilitation, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
23 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Effectiveness of Emerging Technologies in Physiotherapy for Women with Breast Cancer: A Systematic Review.Medicina (Kaunas, Lithuania) · 2026Pooled it
- Evaluating fluid-filled glasses for motion sickness symptom mitigation in a computer-assisted rehabilitation environment (CAREN).Journal of neuroengineering and rehabilitation · 2026Trial
- Characterizing the Effects of Adding Virtual and Augmented Reality in Robot-Assisted Training.IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society · 2024Trial
- Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.Journal of neuroengineering and rehabilitation · 2020Trial
- Integrated virtual reality and musical biofeedback for intensity-guided training on stationary cycling: A comparative feasibility study.PLOS digital health · 2026Article
- Co-designing meaningful extended reality for physical rehabilitation: a stakeholder-driven approach to embodied telehealth.Frontiers in virtual reality · 2026Article
- Controlling Virtual Reality With Brain Signals: State of the Art of Using VR-Based Feedback in Neurofeedback Applications.Applied psychophysiology and biofeedback · 2025Review
- Virtual reality is emerging training applications for anesthesia simulation.European journal of medical research · 2025Review
- Branding a New Technological Outlook for Future Orthopaedics.Bioengineering (Basel, Switzerland) · 2025Review
- The Influence of Previous Experience on Virtual Reality Adoption in Medical Rehabilitation and Overcoming Knowledge Gaps Among Health Care Professionals: Qualitative Interview Study.Journal of medical Internet research · 2025Article
- The Effects of Virtual Reality Training on Post-Stroke Upper and Lower Limb Function: A Meta-Analysis.Brain & NeuroRehabilitation · 2025Article
- The Dual Importance of Virtual Reality Usability in Rehabilitation: A Focus on Therapists and Patients.Cureus · 2024Review
- Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?Hong Kong journal of occupational therapy : HKJOT · 2023Article
- Mixed Reality Platforms in Telehealth Delivery: Scoping Review.JMIR biomedical engineering · 2023Article
- Use of Virtual Reality Techniques to Rehabilitate Military Veterans with Post-Traumatic Stress Disorder (Review).Sovremennye tekhnologii v meditsine · 2023Review
- Virtual Reality for Motor and Cognitive Rehabilitation.Current topics in behavioral neurosciences · 2023Article
- Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis.JMIR serious games · 2022Article
- Feasibility and Efficacy of Virtual Reality Interventions to Improve Psychosocial Functioning in Psychosis: Systematic Review.JMIR mental health · 2022Review
- The effects of virtual reality training in stroke and Parkinson's disease rehabilitation: a systematic review and a perspective on usability.European review of aging and physical activity : official journal of the European Group for Research into Elderly and Physical Activity · 2022Review
- Validation of an immersive virtual reality device accepted by seniors that preserves the adaptive behavior produced in the real world.Frontiers in bioengineering and biotechnology · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundApplication of virtual reality (VR) to rehabilitation is relatively recent with clinical implementation very rapidly following technological advancement and scientific discovery. Implementation is often so rapid that demonstrating intervention efficacy and establishing research priorities is more reactive than proactive. This study used analytical tools from information science to examine whether application of VR to rehabilitation has evolved as a distinct field of research or is primarily a methodology in core disciplines such as biomedical engineering, medicine and psychology.
methodsThe analysis was performed in three-stages: 1) a bibliographic search in the ISI Web of Science database created an initial corpus of publications, 2) the corpus was refined through topic modeling, and 3) themes dominating the corpus from the refined search results were identified by topic modeling and network analytics. This was applied separately to each of three time periods: 1996 to 2005 (418 publications), 2006 to 2014 (1454 publications), and 2015 to mid-2018 (1269 publications).
resultsPublication rates have continuously increased across time periods with principal topics shifting from an emphasis on computer science and psychology to rehabilitation and public health. No terminology specific to the field of VR-based rehabilitation emerged; rather a range of central concepts including "virtual reality", "virtual gaming", "virtual environments", "simulated environments" continue to be used. Communities engaged in research or clinical application of VR form assemblages distinguished by a focus on physical or psychological rehabilitation; these appear to be weakly linked through tele-rehabilitation.
conclusionsVarying terms exemplify the main corpus of VR-based rehabilitation and terms are not consistent across the many scientific domains. Numerous distinguishable areas of research and clinical foci (e.g., Tele-rehabilitation, Gait & Balance, Cognitive Rehabilitation, Gaming) define the agenda. We conclude that VR-based rehabilitation consists of a network of scientific communities with a shared interest in the methodology rather than a directed and focused research field. An interlinked team approach is important to maintain scientific rigor and technological validity within this diverse group. Future studies should examine how these interdisciplinary communities individually define themselves with the goals of gathering knowledge and working collectively toward disseminating information essential to associated research communities.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.