Evidence map›Paper›PMID 31199315›Full record

ArticleJMIR formative research2019

Exploring the Potential for Use of Virtual Reality Technology in the Treatment of Severe Mental Illness Among Adults in Mid-Norway: Collaborative Research Between Clinicians and Researchers.

Solveig Osborg Ose, Hilde Færevik, Jannike Kaasbøll, Martin Lindgren, Kristin Thaulow, Stig Antonsen, Olav Burkeland

Abstract read
In one paragraph

Article in JMIR formative research, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Virtual reality relaxation for the general population: a systematic review.Social psychiatry and psychiatric epidemiology · 2021
    Pooled it
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  9. Exploring VR in municipal mental health services: A pilot study.Journal of rehabilitation and assistive technologies engineering
    Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Solveig Osborg Ose *SINTEF AS Digital, Trondheim, Norway.ORCID http://orcid.org/0000-0001-5361-7571
Hilde Færevik *SINTEF AS Digital, Trondheim, Norway.ORCID http://orcid.org/0000-0002-1151-7246
Jannike Kaasbøll *SINTEF AS Digital, Trondheim, Norway.ORCID http://orcid.org/0000-0001-5574-7759
Martin Lindgren *Coperio AS, Trondheim, Norway.ORCID http://orcid.org/0000-0003-3581-9748
Kristin Thaulow *Coperio AS, Trondheim, Norway.ORCID http://orcid.org/0000-0001-5337-9905
Stig Antonsen *Trondheim Municipality, Trondheim, Norway.ORCID http://orcid.org/0000-0003-1067-0481
Olav Burkeland *St. Olavs University Hospital, Trondheim, Norway.ORCID http://orcid.org/0000-0002-6681-1215

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVirtual reality (VR) technology is not currently used in the treatment of severe mental health illness in Norway.

objectiveWe aimed to explore the potential of VR as a treatment for severe mental health illness in Norway, through collaborative research between clinicians and researchers.

methodsA collaborative research team was established, comprising researchers, the manager at a district psychiatric center, and the manager of the local municipal mental health service. An all-day workshop with eight clinicians-four from specialist mental health services and four from municipal mental health services-was conducted. The clinicians watched three different VR movies and after each one, they answered predefined questions designed to reflect their immediate thoughts about VR's potential use in clinical practice. At the end of the workshop, two focus group interviews, each with four clinicians from each service level, were conducted.

resultsVR technology in specialist services might be a new tool for the treatment of severe mental health illness. In municipal mental health services, VR might particularly be useful in systematic social training that would otherwise take a very long time to complete.

conclusionsWe found substantial potential for the use of VR in the treatment of severe mental health illness in specialist and municipal mental health services. One of the uses of VR technology with the greatest potential was helping individuals who had isolated themselves and needed training in social skills and everyday activity to enable them to have more active social lives. VR could also be used to simulate severe mental illness to provide a better understanding of how the person with severe mental illness experiences their situation.

Indexed as

collaborative researchsevere mental illnesssocial worktechnologyvirtual reality

Identifiers

PMID31199315
PMCPMC6598419

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.