ArticleJournal of Korean medical science2019
A Comparison of Risk and Protective Factors for Excessive Internet Game Play between Koreans in Korea and Immigrant Koreans in the United States.
Article in Journal of Korean medical science, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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4 citing papers in PubMed, 12 citations in OpenAlex.
- Effect of excessive internet gaming on inhibitory control based on resting EEG and ERP.iScience · 2024Article
- Compliance and alternative behaviors of heavy gamers in adolescents to Chinese online gaming restriction policy.Journal of behavioral addictions · 2024Article
- Association between excessive screen time and school-level proportion of no family rules among elementary school children in Japan: a multilevel analysis.Environmental health and preventive medicine · 2024Article
- Development and Verification of an Internet Game Literacy Scale.Journal of Korean medical science · 2021Article
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6 authors at 2 institutions in 1 country.
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Abstract
backgroundStudying immigrants may have the potential to explore how cultural and environmental changes affect the internet game play patterns of individuals in the two countries. We planned to compare risk and preventive factors for Internet Gaming Disorder (IGD) between Korean adolescents in Korea and immigrant Koreans in the US.
methodsNinety-four Koreans and 133 immigrant Koreans were recruited. Independent factors consisted of five domains including demographic data, physical activity, academic, art, and music activities, psychological factors, and game and media play. The dependent variable in the current study was the high-risk group of IGD, which was assessed with Young's Internet Addiction Scale scores. To determine the protective and risk factors for IGD, we performed a multiple logistic regression analysis using the high-risk group as the dependent variable.
resultsFive domains affected the risk for IGD in Korean and immigrant Korean groups. Vigorous physical activity was the strongest protective factor for IGD in the Korean group, while media activity was the strongest protective factor for IGD in immigrant Koreans in the US.
conclusionThe results indicate that internet gaming problems might be affected by environmental factors and it is recommended that gaming activity is substituted with physical activity, extracurricular classes, books, and music.
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