Evidence map›Paper›PMID 31197982›Full record

ArticleJournal of Korean medical science2019

A Comparison of Risk and Protective Factors for Excessive Internet Game Play between Koreans in Korea and Immigrant Koreans in the United States.

Ji Sun Hong, Sun Mi Kim, Jae Woo Jung, So Young Kim, Un Sun Chung, Doug Hyun Han

Open access · goldAbstract readComparative Study
In one paragraph

Article in Journal of Korean medical science, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
3.7field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 12 citations in OpenAlex.

  1. Article
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 1 country.

Ji Sun HongDepartment of Psychiatry, Chung Ang University Hospital, Seoul, Korea.ORCID https://orcid.org/0000-0002-3898-8427
Sun Mi KimDepartment of Psychiatry, Chung Ang University Hospital, Seoul, Korea.ORCID https://orcid.org/0000-0003-4131-0542
Jae Woo JungDepartment of Internal Medicine, Chung Ang University Hospital, Seoul, Korea.ORCID https://orcid.org/0000-0002-3411-735X
So Young KimDepartment of Psychiatry, Chung Ang University Hospital, Seoul, Korea.ORCID https://orcid.org/0000-0003-3457-9455
Un Sun ChungDepartment of Psychiatry, School of Medicine, Kyungpook National University, Daegu, Korea.ORCID https://orcid.org/0000-0003-3871-1425
Doug Hyun HanDepartment of Psychiatry, Chung Ang University Hospital, Seoul, Korea. hduk70@gmail.com.ORCID https://orcid.org/0000-0001-5888-0686
Chung-Ang University Hospital · KRKyungpook National University · KR

Funding

Korea Creative Content Agency KOCCA15-57
6 · The paper itself

Abstract

backgroundStudying immigrants may have the potential to explore how cultural and environmental changes affect the internet game play patterns of individuals in the two countries. We planned to compare risk and preventive factors for Internet Gaming Disorder (IGD) between Korean adolescents in Korea and immigrant Koreans in the US.

methodsNinety-four Koreans and 133 immigrant Koreans were recruited. Independent factors consisted of five domains including demographic data, physical activity, academic, art, and music activities, psychological factors, and game and media play. The dependent variable in the current study was the high-risk group of IGD, which was assessed with Young's Internet Addiction Scale scores. To determine the protective and risk factors for IGD, we performed a multiple logistic regression analysis using the high-risk group as the dependent variable.

resultsFive domains affected the risk for IGD in Korean and immigrant Korean groups. Vigorous physical activity was the strongest protective factor for IGD in the Korean group, while media activity was the strongest protective factor for IGD in immigrant Koreans in the US.

conclusionThe results indicate that internet gaming problems might be affected by environmental factors and it is recommended that gaming activity is substituted with physical activity, extracurricular classes, books, and music.

Indexed as

Video GamesAdolescentBehavior, AddictiveEmigrants and ImmigrantsExerciseFemaleHumansInternetLogistic ModelsMalePsychology, AdolescentRepublic of KoreaRisk FactorsSurveys and QuestionnairesUnited StatesImmigrant KoreansInternet Gaming DisorderPhysical ActivityReading Books

Identifiers

PMID31197982
PMCPMC6565928
OpenAlexW2947041741

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.