ArticleAddictive behaviors reports2019
Need fulfilment and internet gaming disorder: A preliminary integrative model.
Article in Addictive behaviors reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 27 papers.
What it found
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Who cites it
27 citing papers in PubMed.
- Gaming disorder in the ICD-11: the state of the game.BMC psychiatry · 2025Review
- The Role of Videogame Micro-Transactions in the Relationship Between Motivations, Problem Gaming, and Problem Gambling.Journal of gambling studies · 2025Article
- Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students.European child & adolescent psychiatry · 2025Article
- How gacha gaming and life quality shape problem gambling risk: insights from a cross-sectional study using Hong Kong-based online survey of young adults.Frontiers in psychiatry · 2025Article
- The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gaming.Frontiers in psychology · 2025Article
- The Role of Self-Esteem in Protecting Against Cyber-Victimization and Gaming Disorder Symptoms Among Adolescents: A Temporal Dynamics Analysis.Journal of youth and adolescence · 2024Article
- Internet gaming disorder: the four needs of the addiction.Frontiers in psychiatry · 2024Article
- Unravelling the intricacies between gaming motivations and internet gaming disorder symptoms in adolescents: a network analysis of 2-year healthy and deteriorating transition profiles.Child and adolescent psychiatry and mental health · 2023Article
- Gamers' and non-gamers' perspectives on the development of problematic video game play.Current psychology (New Brunswick, N.J.) · 2023Article
- How the Dark Triad associated with internet gaming disorder? The serial mediation of basic psychological needs satisfaction and negative coping styles.Current psychology (New Brunswick, N.J.) · 2022Article
- Basic psychological needs in gambling and gaming problems.Addictive behaviors reports · 2022Article
- Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory.International journal of mental health and addiction · 2022Article
- Measurement of the problematic usage of the Internet unidimensional quasitrait continuum with item response theory.Psychological assessment · 2021Article
- Relationship Between Gaming Disorder, Self-Compensation Motivation, Game Flow, Time Spent Gaming, and Fear of Missing Out Among a Sample of Chinese University Students: A Network Analysis.Frontiers in psychiatry · 2021Article
- The associations between smart device use and psychological distress among secondary and high school students in Kuwait.PloS one · 2021Article
- Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming.International journal of environmental research and public health · 2020Article
- Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?The Psychiatric quarterly · 2020Article
- Autonomy Need Dissatisfaction in Daily Life and Problematic Mobile Phone Use: The Mediating Roles of Boredom Proneness and Mobile Phone Gaming.International journal of environmental research and public health · 2020Article
- Emerging insights on internet gaming disorder: Conceptual and measurement issues.Addictive behaviors reports · 2020Article
- Early-Life Interpersonal and Affective Risk Factors for Pathological Gaming.Frontiers in psychiatry · 2020Review
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThe need for a better understanding of the risk factors underpinning disordered gaming has been consistently emphasized. Although, gaming may offer a simple and straightforward means of alleviating distress, relying on gaming to address one's unmet psychological needs could invite problematic usage. Self-determination theory highlights the significance of three universally inherent psychological needs for relatedness, competency, and autonomy. A motivation to engage in gaming may be to address unmet needs and may become problematic.
objectiveThis study aimed to assess whether experienced levels of loneliness, depression and self-esteem mediate the association between Internet Gaming Disorder (IGD) behaviours and Need-Fulfilment deficits.
methodThe participants comprised of 149 adults (83 males, 66 females), aged between 18 and 62 years. A series of self-reported questionaries assessing their levels of IGD behaviours, depression, loneliness, self-esteem and need-fulfilment were completed.
resultsNeed-fulfilment deficits were linked to higher IGD behaviours. Interestingly, this association was mediated by the reported levels of self-esteem and depression and not loneliness.
conclusionsThe findings lend further empirical support for the mediating role of psychological distress between need fulfilment deficits and IGD behaviours.
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