ArticleAddictive behaviors reports2019
The cross-cultural expression of internet gaming distress in North America, Europe, and China.
Article in Addictive behaviors reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.
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Who cites it
11 citing papers in PubMed, 1 synthesis or guideline pooled it.
- A systematic review and meta-analysis on the clinical implications of probability discounting among individuals with Internet gaming disorder.Scientific reports · 2021Pooled it
- The Associations Between Gaming Motivation and Internet Gaming Disorder: Systematic Review and Meta-analysis.JMIR mental health · 2022Review
- Sexual Differences in Internet Gaming Disorder (IGD): From Psychological Features to Neuroanatomical Networks.Journal of clinical medicine · 2022Review
- Burden and Help-Seeking Behaviors Linked to Problem Gambling and Gaming: Observational Quantitative and Qualitative Analysis.JMIR mental health · 2021Article
- Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder.Journal of behavioral addictions · 2021Article
- The Clinical Consistency and Utility of ICD-11 Diagnostic Guidelines for Gaming Disorder: A Field Study Among the Chinese Population.Frontiers in psychiatry · 2021Article
- An Overview of the Expert Consensus on the Prevention and Treatment of Gaming Disorder in China (2019 Edition).Neuroscience bulletin · 2020Article
- Emerging insights on internet gaming disorder: Conceptual and measurement issues.Addictive behaviors reports · 2020Article
- Positive mental well-being and immune transcriptional profiles in highly involved videogame players.Brain, behavior, and immunity · 2019Article
- The Clinical Utility of the Chen Internet Addiction Scale-Gaming Version, for Internet Gaming Disorder in the DSM-5 among Young Adults.International journal of environmental research and public health · 2019Article
- Distinguishing Core from Peripheral Psychiatric Symptoms: Addictive and Problematic Internet Gaming in North America, Europe, and China.Culture, medicine and psychiatry · 2019Article
Corrections and comments
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Authors and funding
5 authors.
Funding
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Abstract
We compare the forms online gaming-related distress takes cross-culturally, and examine how much such distress resembles the World Health Organization's (WHO) "Gaming disorder," understood to be an "addiction." Our preliminary exploratory factor analysis (EFA) in North America (n = 2025), Europe (n = 1198), and China (n = 841) revealed a constant four-factor structure across the three regions, with classic "addiction" symptoms always clustering together on the first and most important factor, though with some variability in regional factors' exact item composition. In the present study, we use second-order confirmatory factor analysis (CFA) to further examine this factor structure and the cultural similarities and differences. Specifically, we focus on confirming the regional structure and composition of an ethnographically developed 21-item gaming distress scale, which contains a wider symptoms pool than typical gaming disorder scales, and thus allows us to better separate generalized gaming distress's "addictive" from other culturally-influenced "problem" experiences and behaviors in each regional case. We use propensity score matching to separate the impact on gaming-related distress of regional culture from demographic variables (North America/Europe: n = 1043 pairs; North America/China: n = 535 pairs). Although our results support current WHO formulations of gaming-related distress as an addictive disorder, we show how cultural forces can shape how "addictive" and "problem" gaming are experienced and thus psychiatrically presented in different parts of the world. In particular, generalized gaming distress's addictive and problematic dimensions seem to be shaped by culture-specific expressions of achievement motivations, social connection and disconnection, and unique psychosomatic experiences.
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