ArticleAddictive behaviors reports2019
Internet gaming disorder: Feeling the flow of social games.
Article in Addictive behaviors reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 22 papers.
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Who cites it
22 citing papers in PubMed.
- Flowing in the net of disordered gaming: A network analysis approach.Addictive behaviors reports · 2025Article
- How Collectivism and Virtual Idol Characteristics Influence Purchase Intentions: A Dual-Mediation Model of Parasocial Interaction and Flow Experience.Behavioral sciences (Basel, Switzerland) · 2025Article
- Proteus effect avatar profiles: Associations with disordered gaming and activity levels.Addictive behaviors reports · 2024Article
- Gaming Disorder: The role of a gamers flow profile.Addictive behaviors reports · 2024Article
- No End in Sight; Assessing the Impact of Internet Gaming Disorder on Digital Eye Strain Symptoms and Academic Success.European journal of investigation in health, psychology and education · 2024Article
- The Effects of Equine-Assisted Learning on Adolescents with Internet Gaming Disorder.Healthcare (Basel, Switzerland) · 2024Article
- Prevalence and factors associated with smartphone addiction among nursing postgraduates during the COVID-19 pandemic: a multilevel study from China's mainland.BMC psychiatry · 2023Article
- From game engagement to craving responses - The role of gratification and compensation experiences during video-gaming in casual and at-risk gamers.Addictive behaviors reports · 2023Article
- Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.Journal of behavioral addictions · 2023Article
- Flow Experience Is a Key Factor in the Likelihood of Adolescents' Problematic TikTok Use: The Moderating Role of Active Parental Mediation.International journal of environmental research and public health · 2023Article
- Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming Disorder.Technology, mind, and behavior · 2023Article
- Internet Use and Adolescents' Physical and Mental Health: the Mediating Role of Self-consciousness and Peer Relationships.International journal of mental health and addiction · 2023Article
- Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties.Frontiers in psychiatry · 2023Review
- The addiction behavior of short-form video app TikTok: The information quality and system quality perspective.Frontiers in psychology · 2022Article
- Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles.BMC psychiatry · 2021Article
- Relationship Between Gaming Disorder, Self-Compensation Motivation, Game Flow, Time Spent Gaming, and Fear of Missing Out Among a Sample of Chinese University Students: A Network Analysis.Frontiers in psychiatry · 2021Article
- COVID-19 Stress and Addictive Social Media Use (SMU): Mediating Role of Active Use and Social Media Flow.Frontiers in psychiatry · 2021Article
- Inattention and Disordered Gaming: Does Culture Matter?The Psychiatric quarterly · 2020Article
- Emerging insights on internet gaming disorder: Conceptual and measurement issues.Addictive behaviors reports · 2020Article
- Heterogeneous Association of Chinese Adolescents' Engaged Living With Problematic Internet Use: A Mixture Regression Analysis.Frontiers in psychology · 2020Article
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionGaming Disorder (GD) was added to the recent publication of the International Classification of Diseases (ICD-11) by the World Health Organization. This aligns with recommendations of the fifth edition of the Diagnostic Statistical Manual for Mental Disorders (DSM-5), issued by the American Psychiatric Association. Accordingly, further relevant research has been invited. The interplay between preference for online social game genres, the degree of online Flow (or
methodA normative sample of adult internet gamers was collected online (
resultsMediation and moderated mediation analyses indicated that the level of online Flow experienced considerably mediated the association between the preference for social games genres and the intensity of IGD behaviours across both biological genders.
conclusionsResults suggest that the level of online Flow experienced constitutes a risk factor in relation to the development of IGD. Furthermore, games which mandate social interaction with others present to be conducive to online Flow, and thus enhancing IGD risk irrespective of the biological gender of the gamer. Implications and limitations of the study are discussed.
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