Evidence map›Paper›PMID 31178989›Full record

Trial reportJournal of healthcare engineering2019

Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial.

Carmen Nélida Waliño-Paniagua, Cristina Gómez-Calero, María Isabel Jiménez-Trujillo, Leticia Aguirre-Tejedor, Alberto Bermejo-Franco, Rosa María Ortiz-Gutiérrez, Roberto Cano-de-la-Cuerda

Open access · hybridAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of healthcare engineering, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed, 2 pooled it
5.1field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 2 syntheses or guidelines pooled it, 57 citations in OpenAlex.

  1. Virtual reality for multiple sclerosis rehabilitation.The Cochrane database of systematic reviews · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Carmen Nélida Waliño-PaniaguaDepartment of Physiotherapy, Occupational Therapy, Rehabilitation and Physical Medicine, Health Sciences Faculty, Universidad Rey Juan Carlos, Alcorcón, Madrid, Spain.
Cristina Gómez-CaleroDepartment of Physiotherapy, Occupational Therapy, Rehabilitation and Physical Medicine, Health Sciences Faculty, Universidad Rey Juan Carlos, Alcorcón, Madrid, Spain.ORCID 0000-0002-6193-358X
María Isabel Jiménez-TrujilloDepartment of Medicine and Surgery, Psychology, Preventive Medicine and Public Health and Medical Microbiology and Immunology, Nursing and Stomatology, Faculty of Health Sciences, Universidad Rey Juan Carlos, Alcorcón, Madrid, Spain.
Leticia Aguirre-TejedorOccupational Therapy Unit, Asociación Mostoleña de Esclerosis Múltiple (AMDEM), Móstoles, Madrid, Spain.
Alberto Bermejo-FrancoServicio de Rehabilitación, Hospital Universitario Ramón y Cajal, Madrid, Spain.
Rosa María Ortiz-GutiérrezDepartment of Physiotherapy, Centro de Estudios Universitarios San Rafael-Nebrija, Madrid, Spain.
Roberto Cano-de-la-CuerdaDepartment of Physiotherapy, Occupational Therapy, Rehabilitation and Physical Medicine, Health Sciences Faculty, Universidad Rey Juan Carlos, Alcorcón, Madrid, Spain.ORCID 0000-0002-1118-4234
Universidad Rey Juan Carlos · ESHospital Universitario Ramón y Cajal · ESUniversidad Nebrija · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Neurorehabilitation is a fundamental aspect in the treatment approach for multiple sclerosis (MS), in which new technologies have gained popularity, especially the use of virtual reality (VR). The aim of this paper is to analyze an occupational therapy (OT) intervention compared with OT + VR (OT + VR) on the manual dexterity of patients with MS. 26 MS subjects were initially recruited from an MS patient association and randomized into two groups. The OT group received 20 conventional OT sessions distributed in two sessions per week. The OT + VR group received 20 sessions of VR interventions, twice weekly and lasting 30 minutes, consisting of VR games accessed via the online web page motiongamingconsole.com, in addition to the conventional OT sessions. Pre- and postintervention assessments were based on the Purdue Pegboard Test, the Jebsen-Taylor Hand Function Test, and the Grooved Pegboard Test. Clinical improvements were found regarding the precision of movements, the execution times, and the efficiency of certain functional tasks in the Purdue Pegboard Test and Jebsen-Taylor Hand Function Test tests in the OT + VR group. Although significant differences were not found in the manual dexterity between the OT and OT + VR groups, improvements were found regarding the precision and effectiveness of certain functional tasks.

Indexed as

Virtual RealityAdultFemaleHandHumansMaleMiddle AgedMotor SkillsMultiple Sclerosis, Relapsing-RemittingOccupational TherapyRecovery of FunctionSingle-Blind MethodTreatment OutcomeVideo GamesVirtual Reality Exposure Therapy

Identifiers

PMID31178989
PMCPMC6501239
OpenAlexW2937392358

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.