Trial reportJAMA network open2019
Effect of Exposure to Gun Violence in Video Games on Children's Dangerous Behavior With Real Guns: A Randomized Clinical Trial.
Trial report in JAMA network open, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. It is linked to trial NCT03259139 (Effect of Exposure to Gun Violence in Video Games on Children's Interest in Real Guns), which is not on this map. Cited by 13 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effect of Exposure to Gun Violence in Video Games on Children's Interest in Real Guns: A Randomized Clinical Trial
Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it, 53 citations in OpenAlex.
- Digital media exposure and pediatric health: the recommendations from the Italian Society of Pediatrics Digital Dependency Commission.Italian journal of pediatrics · 2026Guideline
- Video games and violence among children and adolescents in the Arab world: A systematic review.Acta bio-medica : Atenei Parmensis · 2023Pooled it
- Characterizing heterogeneity in emotional and behavioral problems: Latent class analysis with 507,188 children and adolescents and associations with mobile gaming addiction behavior.Psychological medicine · 2025Article
- Firearm injury and young children: a critical review.BMC pediatrics · 2025Review
- Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland.Nordisk alkohol- & narkotikatidskrift : NAT · 2024Article
- Mobile games, behavioral addiction, crime, and crime reporting: Fault is everywhere!Indian journal of psychiatry · 2023Article
- Longitudinal predictors of weapon involvement in middle adolescence: Evidence from the UK Millennium Cohort Study.Aggressive behavior · 2023Article
- Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.Journal of clinical medicine · 2022Review
- Prevalence of violent advertisements in New York City subways.Health promotion perspectives · 2021Article
- Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.Frontiers in psychology · 2021Article
- Differences in associations between problematic video-gaming, video-gaming duration, and weapon-related and physically violent behaviors in adolescents.Journal of psychiatric research · 2020Article
- Error in Results and in Table 3.JAMA network open · 2019Article
- The Effect of Violent and Melodrama Movies on Risky Decision-making and Behavioral Inhibition in Adolescents.Basic and clinical neuroscienceArticle
Corrections and comments
- Commented on by
- Erratum issued
Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Importance: Among resource-rich countries, the United States has the highest rate of child mortality by unintentional firearm use. Objective: To test whether children's exposure to violent video games increases dangerous behavior around firearms. Design, Setting, and Participants: This randomized clinical trial was set in a university laboratory and included pairs of children aged 8 to 12 years who knew each other. Of 313 participants who signed up, 250 were tested (2 arrived without partners, 61 did not arrive to participate). Of the 250 children tested, 8 were excluded (2 did not complete the study, 2 had participated in a related study, and 4 were outliers). Each child was paid $25. Data were collected July 1, 2017, to July 31, 2018. Interventions: In a 3-group randomized design, pairs of children played or watched 1 of 3 versions of the game Minecraft for 20 minutes: (1) violent with guns, (2) violent with swords, or (3) nonviolent. The pairs of children were then placed in a different room and were told they could play with toys and games for 20 minutes. A cabinet in the room contained 2 hidden disabled handguns with counters for trigger pulls. Play sessions were videotaped. Main Outcomes and Measures: Main outcomes were touching a handgun, seconds spent holding a handgun, and number of trigger pulls (including at oneself or the partner). Control variables included sex, age, trait aggressiveness, exposure to violent media, attitudes toward guns, presence of firearms in the home, interest in firearms, and whether the child had taken a firearm safety course. Results: Of 242 participants, 220 children (mean [SD] age, 9.9 [1.4] years; 129 [58.6%] boys) found a gun and were included in analysis. Among the 76 children who played the video game that included gun violence, 47 children (61.8%) touched a handgun. Among the 74 children who played the video game that included sword violence, 42 (56.8%) touched a handgun. Among the 70 children who played the nonviolent video game, 31 (44.3%) touched a handgun. Participants who played a violent version of the game were more likely to shoot at themselves or their partners than those who played a nonviolent game. Other risk factors for dangerous behavior around firearms included self-reported habitual exposure to violent media and trait aggressiveness. Self-reported exposure to violent media was positively associated with total trigger pulls (incidence rate ratio [IRR], 1.40; 95% CI, 1.00-1.98) and trigger pulls at oneself or one's partner (IRR, 1.88; 95% CI, 1.29-2.72). Trait aggression was positively associated with total trigger pulls (IRR, 13.52; 95% CI, 3.14-58.29), trigger pulls at oneself or one's partner (IRR, 25.69; 95% CI, 5.92-111.39), and time spent holding a handgun (IRR, 4.22; 95% CI, 1.62-11.02). One protective factor was having taken a firearm safety training course. Conclusions and Relevance: Exposure to violent video games increases children's dangerous behavior around firearms. Trial Registration: ClinicalTrials.gov identifier NCT03259139.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.