Evidence map›Paper›PMID 31146552›Full record

ReviewJournal of behavioral addictions2019

Why and how to include parents in the treatment of adolescents presenting Internet gaming disorder?

Céline Bonnaire, Howard A Liddle, Alexandre Har, Philippe Nielsen, Olivier Phan

Abstract readReview
In one paragraph

Review in Journal of behavioral addictions, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 32 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
32citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

32 citing papers in PubMed, 2 syntheses or guidelines pooled it.

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  9. Treatment of Gaming Disorder in Children and Adolescents: A Systematic Review.Journal of the Korean Academy of Child and Adolescent Psychiatry · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Céline BonnaireUniversité de Paris,LPPS, F-92100 Boulogne-Billancourt,France.
Howard A LiddleMiller School of Medicine,University of Miami, Coral Gables, FL,USA.
Alexandre HarClinique Dupré, Fondation Santé des étudiants de France, Sceaux, Hauts de Seine,France.
Philippe NielsenCentre Phénix Mail,Fondation Phénix, Geneva,Switzerland.
Olivier PhanCentre Pierre Nicole, Consultation Jeunes Consommateurs,Croix-Rouge Française, Paris,France.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND AND

aimsClinicians and researchers are increasingly interested in investigating excessive use of video gaming recently named Internet gaming disorder (IGD). As is the case with extensively researched adolescent problem behaviors such as substance use disorder, several studies associate IGD with the young person's family environment and the parent-adolescent relationship in particular. Evidence-based treatments for a range of adolescent clinical problems including behavioral addictions demonstrate efficacy, the capacity for transdiagnostic adaptation, and lasting impact. However, less attention has been paid to developing and testing science-based interventions for IGD, and at present most tested interventions for IGD have been individual treatments (cognitive behavioral therapy).

methodsThis article presents the rationale for a systemic conceptualization of IGD and a therapeutic approach that targets multiple units or subsystems. The IGD treatment program is based on the science-supported multidimensional family therapy approach (MDFT). Following treatment development work, the MDFT approach has been adapted for IGD.

resultsThe article discusses recurring individual and family-based clinical themes and therapeutic responses in the MDFT-IGD clinical model, which tailors interventions for individuals and subsystems within the young person's family. DISCUSSION AND

conclusionsBasic science developmental research can inform conceptualization of IGD and a systemic logic model of intervention and change. This paper aims to expand treatment theorizing and intervention approaches for practitioners working with frequently life-altering behaviors of excessive Internet gaming. We operationalize this aim by addressing the question of

Indexed as

AdolescentAdolescent BehaviorAdultBehavior, AddictiveCognitive Behavioral TherapyFamily TherapyHumansInternetParentsVideo Gamesadolescentsfamily relationshipsInternet gaming disordermultidimensional family therapyparents

Identifiers

PMID31146552
PMCPMC7044550

What OpenQuestion holds

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LicenceCC BY-NC
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.