ArticleJournal of medical systems2019
Effects of a Gamified Educational Program in the Nutrition of Children with Obesity.
Article in Journal of medical systems, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 21 papers, 5 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
21 citing papers in PubMed, 5 syntheses or guidelines pooled it, 50 citations in OpenAlex.
- Digital health, technology-driven or technology-assisted interventions for the management of obesity in children and adolescents.The Cochrane database of systematic reviews · 2025Pooled it
- Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT-A Systematic Review.Medicina (Kaunas, Lithuania) · 2024Pooled it
- Pooled it
- Digital Health Interventions for Weight Management in Children and Adolescents: Systematic Review and Meta-analysis.Journal of medical Internet research · 2022Pooled it
- Pooled it
- Article
- A School-Based Nutrition and Physical Activity Intervention for the Prevention of Childhood Obesity: Study Design and Baseline Findings From a Cluster-Randomized Trial.Journal of nutrition and metabolism · 2026Article
- Integrating digital health into pediatric obesity management: Current practices and future perspectives.Obesity pillars · 2025Review
- Evaluation of the Influence of Intervention Tools Used in Nutrition Education Programs: A Mixed Approach.Nutrients · 2025Review
- Exploring students' perception of subjective food literacy: A model of educational practice.Heliyon · 2024Article
- Promoting Physical and Mental Health among Children and Adolescents via Gamification-A Conceptual Systematic Review.Behavioral sciences (Basel, Switzerland) · 2024Review
- The Use of Artificial Intelligence-Based Conversational Agents (Chatbots) for Weight Loss: Scoping Review and Practical Recommendations.JMIR medical informatics · 2022Article
- ColaborAtiva: A Platform Based on Gamified Collaborative Practices to Prevent Pressure Injuries for Wheelchair Users.Sensors (Basel, Switzerland) · 2022Article
- Efficacy of Emerging Technologies to Manage Childhood Obesity.Diabetes, metabolic syndrome and obesity : targets and therapy · 2022Review
- Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.Children (Basel, Switzerland) · 2021Article
- Active Game-Based Solutions for the Treatment of Childhood Obesity.Sensors (Basel, Switzerland) · 2021Article
- Improving Serious Games to Tackle Childhood Obesity.Frontiers in psychology · 2021Article
- Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data.Sensors (Basel, Switzerland) · 2020Article
- Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education.Frontiers in psychology · 2020Article
- Social media and children: what is the paediatrician's role?European journal of pediatrics · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors at 2 institutions in 1 country.
Funding
Abstract
Obesity is considered a global epidemic of the twenty-first century by the World Health Organization (WHO). Specifically, the Canary Islands has the highest level of this disease in Europe and 40% of children in Spain are overweight or obese. This increase is a direct result of changes in the lifestyles of the population and its nutrition. Because of this, we have designed an educational program based on motor games, active videogames and virtual learning environments to improve the long-term health of children. This article presents and analyzes the results of a study on the nutritional knowledge and adherence to the Mediterranean diet of 46 obese children aged 6 to 12 years in the Canary Islands who participated in an educational program. The study design was quasi-experimental, with two groups (experimental and control). A long-term longitudinal study (3 years) was carried out. A set of evaluation instruments was used for the different phases. The results show significant improvements between the experimental and control groups in terms of their knowledge of healthy nutrition and their adherence to the Mediterranean diet. As a main conclusion, we emphasize that a gamified educational intervention program supported by ICT helps to motivate and promote improvements in the nutrition of children.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.