Evidence map›Paper›PMID 31116851›Full record

ArticleTranslational behavioral medicine2019

Advancing science and practice using immersive virtual reality: what behavioral medicine has to offer.

Susan Persky, Megan A Lewis

Abstract read
In one paragraph

Article in Translational behavioral medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Susan PerskySocial and Behavioral Research Branch, National Human Genome Research Institute, National Institutes of Health, Bethesda, MD, USA.
Megan A LewisPatient & Family Engagement Research Program, Center for Communication Science, RTI International, Research Triangle Park, NC, USA.

Funding

Immersive Virtual Environment Testing AreaZIDHG200384 · NHGRI · NATIONAL HUMAN GENOME RESEARCH INSTITUTE · PI PERSKY, SUSAN · 2012 to 2025
$7.1M
Communication of genomic information in clinical, community, and digital contextsZIAHG200383 · NHGRI · NATIONAL HUMAN GENOME RESEARCH INSTITUTE · PI PERSKY, SUSAN · 2012 to 2025
$3.5M
6 · The paper itself

Abstract

Interest in immersive virtual reality (VR) technologies is burgeoning as the hardware becomes less costly and more accessible to users, including researchers and practitioners. This commentary outlines the field of immersive VR and highlights applications of its use relevant to translational behavioral medicine. We describe the challenges facing VR applications for health and medicine, and how the core strengths of behavioral medicine can advance theory, research, and practice using VR. By highlighting potential uses of immersive VR alongside the challenges facing the field, we hope to inspire researchers to apply robust theories, methods, and frameworks to generate stronger evidence about the feasibility, acceptability, efficacy, and effectiveness of using this technology in translational behavioral medicine.

Indexed as

Behavioral MedicineTranslational Research, BiomedicalVirtual RealityHumansHealth behavior changeTranslational behavioral medicineVirtual reality

Identifiers

PMID31116851
PMCPMC7184907

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.