ArticleScientific reports2019
BrainNet: A Multi-Person Brain-to-Brain Interface for Direct Collaboration Between Brains.
Article in Scientific reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 37 papers, 1 of them a synthesis that pooled it.
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Who cites it
37 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Direct Communication Between Brains: A Systematic PRISMA Review of Brain-To-Brain Interface.Frontiers in neurorobotics · 2021Pooled it
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- Multi-Level Perception Systems in Fusion of Lifeforms: Classification, Challenges and Future Conceptions.Sensors (Basel, Switzerland) · 2026Review
- A group brain-controlled method for UAVs using a hybrid paradigm of hand movements and visual evoked potentials.Frontiers in neurorobotics · 2026Article
- Horizon Scan of Emerging Issues at the Intersection of National Security, Artificial Intelligence, and Human Performance Enhancement.Science and engineering ethics · 2025Article
- Cell-to-cell communication: from physical calling to remote emotional touching.Discover nano · 2025Article
- Harnessing the synergy of statistics and deep learning for BCI competition 4 dataset 4: a novel approach.Brain informatics · 2025Article
- A Linguistic-Sensorimotor Model of the Basic-Level Advantage in Category Verification.Cognitive science · 2024Article
- Decentralising the Self - Ethical Considerations in Utilizing Decentralised Web Technology for Direct Brain Interfaces.Science and engineering ethics · 2024Article
- When Two Become One: Singular Duos and the Neuroethical Frontiers of Brain-to-Brain Interfaces.Cambridge quarterly of healthcare ethics : CQ : the international journal of healthcare ethics committees · 2024Article
- Unsupervised method for representation transfer from one brain to another.Frontiers in neuroinformatics · 2024Article
- Group-member selection for RSVP-based collaborative brain-computer interfaces.Frontiers in neuroscience · 2024Article
- Brain-computer interface: trend, challenges, and threats.Brain informatics · 2023Review
- Sparse Logistic Regression-Based EEG Channel Optimization Algorithm for Improved Universality across Participants.Bioengineering (Basel, Switzerland) · 2023Article
- Hyperscanning fNIRS data analysis using multiregression dynamic models: an illustration in a violin duo.Frontiers in computational neuroscience · 2023Article
- Article
- Merging Minds: The Conceptual and Ethical Impacts of Emerging Technologies for Collective Minds.Neuroethics · 2023Article
- On the (Non-)Rationality of Human Enhancement and Transhumanism.Science and engineering ethics · 2022Article
- A Brain Controlled Command-Line Interface to Enhance the Accessibility of Severe Motor Disabled People to Personnel Computer.Brain sciences · 2022Article
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
We present BrainNet which, to our knowledge, is the first multi-person non-invasive direct brain-to-brain interface for collaborative problem solving. The interface combines electroencephalography (EEG) to record brain signals and transcranial magnetic stimulation (TMS) to deliver information noninvasively to the brain. The interface allows three human subjects to collaborate and solve a task using direct brain-to-brain communication. Two of the three subjects are designated as "Senders" whose brain signals are decoded using real-time EEG data analysis. The decoding process extracts each Sender's decision about whether to rotate a block in a Tetris-like game before it is dropped to fill a line. The Senders' decisions are transmitted via the Internet to the brain of a third subject, the "Receiver," who cannot see the game screen. The Senders' decisions are delivered to the Receiver's brain via magnetic stimulation of the occipital cortex. The Receiver integrates the information received from the two Senders and uses an EEG interface to make a decision about either turning the block or keeping it in the same orientation. A second round of the game provides an additional chance for the Senders to evaluate the Receiver's decision and send feedback to the Receiver's brain, and for the Receiver to rectify a possible incorrect decision made in the first round. We evaluated the performance of BrainNet in terms of (1) Group-level performance during the game, (2) True/False positive rates of subjects' decisions, and (3) Mutual information between subjects. Five groups, each with three human subjects, successfully used BrainNet to perform the collaborative task, with an average accuracy of 81.25%. Furthermore, by varying the information reliability of the Senders by artificially injecting noise into one Sender's signal, we investigated how the Receiver learns to integrate noisy signals in order to make a correct decision. We found that like conventional social networks, BrainNet allows Receivers to learn to trust the Sender who is more reliable, in this case, based solely on the information transmitted directly to their brains. Our results point the way to future brain-to-brain interfaces that enable cooperative problem solving by humans using a "social network" of connected brains.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.