Evidence map›Paper›PMID 30988353›Full record

ArticleScientific reports2019

Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm.

Andrea Pavan, Martine Hobaek, Steven P Blurton, Adriano Contillo, Filippo Ghin, Mark W Greenlee

Abstract read
In one paragraph

Article in Scientific reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Andrea PavanSchool of Psychology, University of Lincoln, Brayford Wharf East, LN5 7AY, Lincoln, United Kingdom. apavan@lincoln.ac.uk.
Martine HobaekSchool of Psychology, University of Lincoln, Brayford Wharf East, LN5 7AY, Lincoln, United Kingdom.
Steven P BlurtonDepartment of Psychology, University of Copenhagen, Øster Farimagsgade 2A, DK-1353, Copenhagen, Denmark.
Adriano ContilloUniversity of Ferrara, Dipartimento di Fisica e Scienze della Terra, Via Saragat 1, 44122, Ferrara, Italy.
Filippo GhinSchool of Psychology, University of Lincoln, Brayford Wharf East, LN5 7AY, Lincoln, United Kingdom.
Mark W GreenleeInstitute for Experimental Psychology, University of Regensburg, Universitaeststrasse 31, 93053, Regensburg, Germany.ORCID http://orcid.org/0000-0003-2305-9286

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an intervening masking stimulus presented 0.2 s after the offset of the to-be-remembered sample. The results showed that task performance of all groups was affected by the masking stimulus, but video game players were affected to a lesser extent than controls. Modelling of performance values and reaction times revealed that video game players have a lower guessing rate than CONs, and higher drift rates than CONs, indicative of more efficient perceptual decisions. These results suggest that video game players exhibit a more robust VSTM trace for moving objects and this trace is less prone to external interference.

Indexed as

Memory, Short-TermVideo GamesVisual PerceptionAttentionFemaleHumansMaleMotionPsychomotor PerformanceReaction TimeTask Performance and Analysis

Identifiers

PMID30988353
PMCPMC6465596

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.