ArticleScientific reports2019
Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm.
Article in Scientific reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
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Who cites it
10 citing papers in PubMed.
- Triangular Wave tACS Improves Working Memory Performance by Enhancing Brain Activity in the Early Stage of Encoding.Neuroscience bulletin · 2025Trial
- Visual stimulation by extensive visual media consumption can be beneficial for motor learning.Scientific reports · 2023Trial
- Habitual video gaming predicts multitasking performance while the role of cognitive capacity remains inconclusive.Scientific reports · 2025Article
- Lack of orientation specific adaptation to vertically oriented Glass patterns in human visual cortex: an fMRI adaptation investigation.Scientific reports · 2023Article
- The role of visual working memory capacity in attention capture among video game players.Psychological research · 2022Article
- Mechanisms Underlying Directional Motion Processing and Form-Motion Integration Assessed with Visual Perceptual Learning.Vision (Basel, Switzerland) · 2022Article
- Visual Short-Term Memory for Coherent and Sequential Motion: A rTMS Investigation.Brain sciences · 2021Article
- Reliability of the Dynavision task in virtual reality to explore visuomotor phenotypes.Scientific reports · 2021Article
- Memorization of daily routines by children with Down syndrome assisted by a playful virtual environment.Scientific reports · 2020Article
- Faster Visual Information Processing in Video Gamers Is Associated With EEG Alpha Amplitude Modulation.Frontiers in psychology · 2020Article
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Authors and funding
6 authors.
Funding
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Abstract
In this study, we investigated visual short-term memory for coherent motion in action video game players (AVGPs), non-action video game players (NAVGPs), and non-gamers (control group: CONs). Participants performed a visual memory-masking paradigm previously used with macaque monkeys and humans. In particular, we tested whether video game players form a more robust visual short-term memory trace for coherent moving stimuli during the encoding phase, and whether such memory traces are less affected by an intervening masking stimulus presented 0.2 s after the offset of the to-be-remembered sample. The results showed that task performance of all groups was affected by the masking stimulus, but video game players were affected to a lesser extent than controls. Modelling of performance values and reaction times revealed that video game players have a lower guessing rate than CONs, and higher drift rates than CONs, indicative of more efficient perceptual decisions. These results suggest that video game players exhibit a more robust VSTM trace for moving objects and this trace is less prone to external interference.
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