ArticleInternational journal of environmental research and public health2019
Pathologic Use of Video Games and Motivation: Can the Gaming Motivation Scale (GAMS) Predict Depression and Trait Anxiety?
Article in International journal of environmental research and public health, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 2 of them syntheses that pooled it.
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Who cites it
12 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis.Journal of behavioral addictions · 2022Pooled it
- A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).Journal of behavioral addictions · 2022Pooled it
- Introjected regulation is the primary predictor of gaming disorder symptoms across WHO and APA criteria in a representative sample of Polish adolescents.Scientific reports · 2026Article
- Driven by motivation, fueled by rage, and struggling to disengage: a serial mediation model of internet gaming disorder in adolescents.Scientific reports · 2026Article
- High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers.Frontiers in psychiatry · 2024Article
- Psychometric Properties of the Persian Version of the Gaming Motivation Scale.Psychiatry investigation · 2023Article
- Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players.Scientific reports · 2023Article
- Deriving Meaning from Chaos: The Mediating Role of the Sense of Coherence in the Serial Relationships among Fear of COVID-19, Indices of Psychological Distress, and Life Satisfaction.Healthcare (Basel, Switzerland) · 2022Article
- Understanding the mechanics and consumer risks associated with play-to-earn (P2E) gaming.Journal of behavioral addictions · 2022Review
- Network analyses of internet gaming disorder symptoms and their links with different types of motivation.BMC psychiatry · 2022Article
- "It's the Attraction of Winning That Draws You in"-A Qualitative Investigation of Reasons and Facilitators for Videogame Loot Box Engagement in UK Gamers.Journal of clinical medicine · 2021Article
- Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.Children (Basel, Switzerland) · 2021Article
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Authors and funding
3 authors.
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Abstract
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict depression and anxiety levels. From a sample of 1899 participants, a group of 388 adolescents who participated in the survey was divided into two subgroups of Heavy (HG, N = 188) and Light Gamers (LG, N = 200). A sub-sample of N = 172 adolescents also filled-in CESD and STAI to assess, respectively, depression and trait anxiety. Internal consistency and factorial structure of the Italian version of GAMS (GAMS-it) have been evaluated. Moreover, a latent regression structural equation model by predicting the CES-D and STAI scores with the GAMS-it factors has been carried out. GAMS-it has adequate validity and reliability levels, showing a very similar factorial structure to the original version. Therefore, this scale can be used to evaluate gaming motivation, which is useful for gaming motivation screening. Finally, it has been found that lower gaming motivation can be related to high level of depression and anxiety. The present findings provide a coherent picture, supporting the reliability and validity of the GAMS-it, that appears potentially useful in predicting anxiety and depression levels in a population of adolescents.
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