ArticleJournal of gambling studies2019
The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children.
Article in Journal of gambling studies, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
17 citing papers in PubMed, 1 synthesis or guideline pooled it, 51 citations in OpenAlex.
- Problematic online gambling among adolescents: A systematic review about prevalence and related measurement issues.Journal of behavioral addictions · 2021Pooled it
- Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents.Journal of gambling studies · 2025Article
- Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region.JMIR serious games · 2025Review
- Order of first-play in simulated versus monetary gambling.Journal of behavioral addictions · 2023Article
- A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors.Journal of behavioral addictions · 2023Article
- Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences.Journal of behavioral addictions · 2023Article
- Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.Journal of gambling studies · 2023Article
- Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.Journal of gambling studies · 2023Article
- Prevalence, predictors and consequences of gambling on Children in Ghana.BMC public health · 2022Article
- Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems.International journal of environmental research and public health · 2022Article
- Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study.JMIR serious games · 2022Article
- What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.PloS one · 2022Article
- Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm.Journal of behavioral addictions · 2021Article
- Prerequisites for stakeholder framework: Consumer advocacy and health protection in the digital industry. •.Journal of behavioral addictions · 2020Article
- Associations between recalled use of legal UK youth gambling products and adult disordered gambling.Journal of behavioral addictions · 2020Article
- A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming.Frontiers in psychiatry · 2020Article
- Associations between Problematic Gambling, Gaming, and Internet Use: A Cross-Sectional Population Survey.Journal of addiction · 2019Article
Corrections and comments
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Authors and funding
1 author at 1 institution in 1 country.
Funding
Abstract
There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology of these behaviours, especially among children. This paper focuses on the betting of skins within video games to explore co-occurrence with other forms of gambling among British children aged 11-16. Analysing the British Youth Gambling Survey showed that 39% of children who bet on skins in the past month had also gambled on other activities. Betting on skins and other forms of gambling increased with age and concordance of skin gambling/betting was greatest for those who also gambled online. Among gamblers, those who bet skins had higher rates of at-risk and problem gambling than those who did not (23% vs. 8%), though they had a greater breath of gambling involvement. Skin gambling alone was not significantly associated with at-risk gambling when other forms of gambling activity were taken into account. Skin betting and gambling on other activities cluster together, especially where the medium underpinning the behaviours is the same. Children who engage in both skin gambling/betting and other forms of gambling should be considered at-risk for the experience of harms because of their heightened engagement in gambling and gambling-like activities.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.