ArticleFrontiers in psychology2019
The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect.
Article in Frontiers in psychology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 26 papers, 1 of them a synthesis that pooled it.
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Who cites it
26 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Video games and violence among children and adolescents in the Arab world: A systematic review.Acta bio-medica : Atenei Parmensis · 2023Pooled it
- Effect of Violent Video Games on Heart Rate Variability with Different Durations among Nonhabitual Young Adults: A Quasi-experimental Study.Annals of African medicine · 2026Article
- [Neuropsychological effects of playing violent video games].Neuropsychiatrie : Klinik, Diagnostik, Therapie und Rehabilitation : Organ der Gesellschaft Osterreichischer Nervenarzte und Psychiater · 2026Review
- Prospective associations between media parenting practices and adolescent video game use.World journal of pediatrics : WJP · 2026Article
- Health Benefits of Video Games in Adolescents and Young Adults.Current pediatrics reports · 2026Review
- The First Step is the Hardest: A Mixed Methods Single-Case Experimental Design Study of a VR-Enhanced Training Program in a Forensic Youth Care Setting.Research on child and adolescent psychopathology · 2025Article
- Investigating the relationship between sleep quality and parental bonding patterns with aggression among adolescents in the City of Bushehr.Scientific reports · 2025Article
- The role of video game consumption habits in the relationship between gender and attitudes towards violence among adolescents.Scientific reports · 2025Article
- Study on the influence mechanism of internet risks on the development risks of Chinese adolescents: the mediating role of digital dependence and the moderating role of digital skills.Frontiers in psychology · 2025Article
- Predicting factors of aggression among Indonesian middle adolescents with conduct problems in the community: A correlational study.Belitung nursing journal · 2025Article
- More active, less aggressive! Understanding how physical activity reduces aggressive behavior among Chinese adolescents: a three-wave mediation model.Frontiers in psychology · 2025Article
- Personal Relative Deprivation and Online Aggression in College Students: A Moderated Mediation Model of Revenge Motivation and a Violent Attitude.Behavioral sciences (Basel, Switzerland) · 2024Article
- The impact of acute violent videogame exposure on neurocognitive markers of empathic concern.Social cognitive and affective neuroscience · 2024Article
- High screen time and internalizing and externalizing behaviours among children aged 3 to 14 years during the COVID-19 pandemic in France.European child & adolescent psychiatry · 2024Article
- Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.European journal of investigation in health, psychology and education · 2024Article
- Playing online videogames-more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury.Frontiers in rehabilitation sciences · 2024Article
- Article
- Who is Most at Risk for Developing Physical Aggression After Playing Violent Video Games? An Individual Differences Perspective From Early Adolescence to Emerging Adulthood.Journal of youth and adolescence · 2023Article
- Psychometric Characteristics of the Iranian Version of the Motives for Online Gaming Questionnaire (I-MOGQ).Iranian journal of psychiatry · 2022Article
- The Association between Video Game Type and Aggressive Behaviors in Saudi Youth: A Pilot Study.Behavioral sciences (Basel, Switzerland) · 2022Article
Corrections and comments
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2 authors.
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Abstract
To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment, normative beliefs about aggression, and aggressive behavior. The results showed that there was a significant positive correlation between exposure to violent video games and adolescent aggression; normative beliefs about aggression had a mediation effect on exposure to violent video games and adolescent aggression, while family environment moderated the first part of the mediation process. For individuals with a good family environment, exposure to violent video games had only a direct effect on aggression; however, for those with poor family environment, it had both direct and indirect effects mediated by normative beliefs about aggression. This moderated mediation model includes some notions of General Aggression Model (GAM) and Catalyst Model (CM), which helps shed light on the complex mechanism of violent video games influencing adolescent aggression.
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