ArticleJMIR serious games2019
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students.
Article in JMIR serious games, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 29 papers, 3 of them syntheses that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
29 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- What are the learning objectives in surgical training - a systematic literature review of the surgical competence framework.BMC medical education · 2024Pooled it
- The effectiveness of using virtual patient educational tools to improve medical students' clinical reasoning skills: a systematic review.BMC medical education · 2022Pooled it
- Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).Journal of medical Internet research · 2021Pooled it
- Effects of digital game-based learning as a tool for laparoscopy training in surgical nursing.PloS one · 2026Trial
- Effectiveness of a serious game addressing guideline adherence: cohort study with 1.5-year follow-up.BMC medical education · 2021Trial
- About the efficacy of a serious game in critical appraisal learning: a cluster randomized controlled trial.La Tunisie medicaleTrial
- Simulation-Based Training for Emergency Department Flow Management: A Dual-Site Experience With GridlockED in France.Cureus · 2026Article
- Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study.JMIR medical education · 2026Article
- Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study.JMIR serious games · 2025Article
- Games to support teaching clinical reasoning in health professions education: a scoping review.Medical education online · 2024Article
- Integrating Serious Games into the Medical Curriculum: Recognizing Challenges and Exploring Remedies.Journal of pharmacy & bioallied sciences · 2024Article
- [The "surgical track"-Innovative approaches to counteract the shortage of young recruits in surgery].Chirurgie (Heidelberg, Germany) · 2024Review
- Serious Games in Medical Education: What it Adds? How to Go about It?Journal of pharmacy & bioallied sciences · 2024Article
- The Role of AI in Serious Games and Gamification for Health: Scoping Review.JMIR serious games · 2024Article
- Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial.Frontiers in medicine · 2024Article
- Case-Based Serious Gaming for Complication Management in Colorectal and Pancreatic Surgery: Prospective Observational Study.JMIR serious games · 2023Article
- A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study.JMIR serious games · 2023Article
- Game-based learning in medical education.Frontiers in public health · 2023Review
- Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students.Medical education online · 2021Article
- Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study.JMIR serious games · 2021Article
Corrections and comments
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Authors and funding
15 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundSerious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use.
objectiveThis study aimed to test the effect of a serious game simulating an emergency department ("EMERGE") on students' declarative and procedural knowledge, as well as their satisfaction with the serious game.
methodsThis nonrandomized trial was performed at the Department of General, Visceral and Cancer Surgery at University Hospital Cologne, Germany. A total of 140 medical students in the clinical part of their training (5th to 12th semester) self-selected to participate in this experimental study. Declarative knowledge (measured with 20 multiple choice questions) and procedural knowledge (measured with written questions derived from an Objective Structured Clinical Examination station) were assessed before and after working with EMERGE. Students' impression of the effectiveness and applicability of EMERGE were measured on a 6-point Likert scale.
resultsA pretest-posttest comparison yielded a significant increase in declarative knowledge. The percentage of correct answers to multiple choice questions increased from before (mean 60.4, SD 16.6) to after (mean 76.0, SD 11.6) playing EMERGE (P<.001). The effect on declarative knowledge was larger in students in lower semesters than in students in higher semesters (P<.001). Additionally, students' overall impression of EMERGE was positive.
conclusionsStudents self-selecting to use a serious game in addition to formal teaching gain declarative and procedural knowledge.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.