ReviewBioPsychoSocial medicine2019
Special series on "effects of board games on health education and promotion" board games as a promising tool for health promotion: a review of recent literature.
Review in BioPsychoSocial medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06306365 (Intervention Program on Executive Functions, Participation and Well-being in Older Adults Using Modern Board Games.), which is not on this map. Cited by 19 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Intervention Program on Executive Functions, Participation and Well-being in Older Adults Using Modern Board Games.
Who cites it
19 citing papers in PubMed, 1 synthesis or guideline pooled it, 86 citations in OpenAlex.
- Can executive functions be improved by playing board games across the lifespan? A systematic review and meta-analysis.Applied psychology. Health and well-being · 2026Pooled it
- Review
- The impact of lifestyle factors on trajectories of cognitive subtypes in the older adult population.Scientific reports · 2025Article
- Intergenerational Board Games Among Older Adults and School-Aged Children, Through the Lens of Shared Pro-Social Behaviors and Positive Affect.Scandinavian journal of psychology · 2025Observational
- Veterinary antimicrobial card game improves antimicrobial selection skills in veterinary students.Frontiers in veterinary science · 2025Article
- Enhancing student engagement with introductory microbiology and immunology topics using a novel board game.Journal of microbiology & biology education · 2024Article
- Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users.Disabilities (Basel, Switzerland) · 2024Article
- Development and Validation of a Game for Older Adults on Lifestyles and Frailty.Nursing reports (Pavia, Italy) · 2024Article
- Boardgames as an innovative approach to promote life skills and well-being among inmates: A scoping review protocol.PloS one · 2024Article
- Aging with board games: fostering well-being in the older population.Frontiers in psychology · 2024Article
- Effectiveness of a Visual Interactive Game on Oral Hygiene Knowledge, Practices, and Clinical Parameters among Adolescents: A Randomized Controlled Trial.Children (Basel, Switzerland) · 2022Article
- Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship.Antibiotics (Basel, Switzerland) · 2022Article
- Association Between Internet Use, Cognitive Function, and Globus Pallidus Volumes: A Study Among the Elderly in Chinese Communities.Frontiers in public health · 2022Article
- Training-Specific Changes in Regional Spontaneous Neural Activity Among Professional Chinese Chess Players.Frontiers in neuroscience · 2022Article
- Efficacy of the Therapeutic Game "Trisquel" in the Treatment of Patients With Substance-Related Disorders Randomized Clinical Study.Frontiers in psychiatry · 2022Article
- Article
- Enhanced dynamic functional connectivity (whole-brain chronnectome) in chess experts.Scientific reports · 2020Article
- BPSM-D-19-00022R2 Subjective well-being and problem-solving skills for alleviating the stress of elderly men attending a randomized controlled trial of shogi-assisted cognitive behavioral therapy.BioPsychoSocial medicine · 2019Article
- Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
1 author at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Board games are played by moving game pieces in particular ways on special boards marked with patterns. To clarify the possible roles of board game use in psychosomatic medicine, the present review evaluated studies that investigated the effects of this activity on health education and treatment. A literature search conducted between January 2012 and August 2018 identified 83 relevant articles; 56 (67%) targeted education or training for health-related problems, six (7%) examined basic brain mechanisms, five (6%) evaluated preventative measures for dementia or contributions to healthy aging, and three (4%) assessed social communication or public health policies. The results of several randomized controlled trials indicated that the playing of traditional board games (e.g., chess, Go, and Shogi) helps to improve cognitive impairment and depression, and that the playing of newly developed board games is beneficial for behavioral modifications, such as the promotion of healthy eating, smoking cessation, and safe sex. Although the number of studies that have evaluated board game use in terms of mental health remains limited, many studies have provided interesting findings regarding brain function, cognitive effects, and the modification of health-related lifestyle factors.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.