Evidence map›Paper›PMID 30819204›Full record

Trial reportJournal of neuroengineering and rehabilitation2019

Effect of the Wii Sports Resort on the improvement in attention, processing speed and working memory in moderate stroke.

Iratxe Unibaso-Markaida, Ioseba Iraurgi, Nuria Ortiz-Marqués, Imanol Amayra, Silvia Martínez-Rodríguez

Registry-linked trialAbstract readClinical Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05929027 (Self-Administered Gaming and Exercise at Home), which is not on this map. Cited by 14 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05929027 narecruitingnot on this mapstarted 2023, after this paper: background citation

Self-Administered Gaming and Exercise at Home (SAGEH)

TypeinterventionalSponsorJohns Hopkins UniversityRan2023 to 2027Enrolled60ConditionsStroke, Hand WeaknessArmsNoNo, occupational therapy - self directed
3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Reversing the Ruin: Rehabilitation, Recovery, and Restoration After Stroke.Current neurology and neuroscience reports · 2022
    Review
  10. Review
  11. A Literature Review of High-Tech Physiotherapy Interventions in the Elderly with Neurological Disorders.International journal of environmental research and public health · 2022
    Review
  12. Review
  13. Article
  14. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Iratxe Unibaso-MarkaidaFaculty of Psychology at University of Deusto (Office DARC 1 BIS), 24 Avda. Universidades, 48007, Bilbao, Basque Country, Spain. iratxe.unibaso@deusto.es.ORCID 0000-0001-5402-8736
Ioseba IraurgiFaculty of Psychology at University of Deusto (Office DARC 1 BIS), 24 Avda. Universidades, 48007, Bilbao, Basque Country, Spain.
Nuria Ortiz-MarquésFaculty of Psychology at University of Deusto (Office DARC 1 BIS), 24 Avda. Universidades, 48007, Bilbao, Basque Country, Spain.
Imanol AmayraFaculty of Psychology at University of Deusto (Office DARC 1 BIS), 24 Avda. Universidades, 48007, Bilbao, Basque Country, Spain.
Silvia Martínez-RodríguezFaculty of Psychology at University of Deusto (Office DARC 1 BIS), 24 Avda. Universidades, 48007, Bilbao, Basque Country, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundStroke is the most common neurological disease in the world. After the stroke, some people suffer a cognitive disability. Commercial videogames have been used after stroke for physical rehabilitation; however, their use in cognitive rehabilitation has hardly been studied. The objectives of this study were to analyze attention, processing speed, and working memory in patients with moderate stroke after an intervention with Wii Sports Resort and compared these results with a control group.

methodsA pre-post design study was conducted with 30 moderate stroke patients aged 65 ± 15. The study lasted eight weeks. 15 participated in the intervention group and 15 belong to the control group. They were assessed in attention and processing speed (TMT-A and B) and working memory (Digit Span of WAIS-III). Parametric and effect size tests were used to analyze the improvement of those outcomes and compared both groups.

resultsAt the baseline, there was no difference between TMT-A and B. A difference was found in the scalar score of TMT-B, as well as in Digit Backward Span and Total Digit Task. In TMT-A and B, the intervention group had better scores than the control group. The intervention group in the Digit Forward Span and the Total Digit obtained a moderate effect size and the control group also obtained a moderate effect size in Total Digit. In the Digit scalar scores, the control group achieved better results than the intervention group.

conclusionsThe results on attention, processing speed and working memory improved in both groups. However, according to the effect sizes, the intervention group achieved better results than the control group. In addition, the attention and processing speed improved more than the working memory after the intervention. Although more studies are needed in this area, the results are encouraging for cognitive rehabilitation after stroke.

Indexed as

Memory, Short-TermVideo GamesAgedAged, 80 and overAttentionExercise TherapyFemaleHumansMaleMiddle AgedResearch DesignSportsStrokeStroke RehabilitationAttentionCognitionModerate strokeNintendo Wii sports resortProcessing speedWorking memory

Identifiers

PMID30819204
PMCPMC6394083

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.