Evidence map›Paper›PMID 30818382›Full record

ArticlePloS one2019

Error-related negativity predicts failure in competitive dual-player video games.

Yusuke Yokota, Takahiro Soshi, Yasushi Naruse

Open access · goldAbstract read
In one paragraph

Article in PloS one, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
1.1field-weighted citation impact, top 24% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 11 citations in OpenAlex.

  1. Popularity of Video Games and Collective Memory.Entropy (Basel, Switzerland) · 2022
    Article
  2. Article
  3. Article
  4. Article
  5. Errors and Action Monitoring:Frontiers in human neuroscience · 2019
    Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 1 institution in 1 country.

Yusuke YokotaCenter for Information and Neural Networks (CiNet), National Institute of Information and Communications Technology, and Osaka University, Kobe, Hyogo, Japan.
Takahiro SoshiCenter for Information and Neural Networks (CiNet), National Institute of Information and Communications Technology, and Osaka University, Kobe, Hyogo, Japan.
Yasushi NaruseCenter for Information and Neural Networks (CiNet), National Institute of Information and Communications Technology, and Osaka University, Kobe, Hyogo, Japan.ORCID 0000-0001-8789-0429
National Institute of Information and Communications Technology · JP

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Along with improvement in electroencephalogram (EEG)-measurement technology, limitations on the situations in which data can be recorded are gradually being overcome. EEG measurement in real environments has become increasingly important as a means to monitor brain activity in our daily lives, such as while playing consumer games in the living room. The present study measured brain EEG activity while two players engaged in a competitive consumer baseball game in conditions that closely resembled daily life. The recorded brain activity was thus likely related to natural mental reactions and cognitive function that occur in similar daily life activities. To measure the EEG from participants who freely moved while playing the game, we developed EEG devices that incorporated a wireless time synchronization system using Global Positioning Satellite (GPS) signals. These devices stamped the time obtained from the GPS signals onto each data sample, which was then used to synchronize the data that were recorded by different devices. When the batter in the game swung and missed, the error-related negativity component of the event-related EEG potential was strongly evoked in frontal electrodes of the participant controlling the batter. Furthermore, the error-related negativity was modulated according to who was winning and by how much. Thus, here we have demonstrated "real-world" brain activity using a competitive consumer game, which increases intrinsic participant motivation.

Indexed as

AdultBaseballBrainCompetitive BehaviorElectroencephalographyEvent-Related Potentials, P300Evoked PotentialsFemaleGeographic Information SystemsHumansMaleVideo GamesWireless TechnologyYoung Adult

Identifiers

PMID30818382
PMCPMC6394958
OpenAlexW2920396602

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.