ArticleScientific reports2019
Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects.
Article in Scientific reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
17 citing papers in PubMed.
- Effectiveness of immersive virtual reality training to improve sitting balance control among individuals with acute and sub-acute paraplegia: A randomized clinical trial.The journal of spinal cord medicine · 2023Trial
- Advantages of using 3D virtual reality based training in persons with Parkinson's disease: a parallel study.Journal of neuroengineering and rehabilitation · 2019Trial
- Neurosensory Integration and Balance Adaptation: Personalization of Postural Control Through the Prism of Individual Spatial Perception.Life (Basel, Switzerland) · 2026Review
- Wavelet analysis of postural stability reveals age-related differences in spectral response patterns during adaptation to immersive virtual reality.Scientific reports · 2026Article
- Repeated Exposure to Optic Flow in Virtual Reality Induces Changes in Postural Control in Older Adults.Sensors (Basel, Switzerland) · 2026Article
- Postural stability and muscle co-activation among younger adults adapting to an immersive virtual reality.European journal of applied physiology · 2026Article
- Neuromuscular adaptation and postural muscle activity patterns during visual virtual reality stimulation: age-related differences between young and older adults.Experimental brain research · 2026Article
- Standing balance responses and habituation to sinusoidal optic flow virtual reality perturbations.Experimental brain research · 2025Article
- Classification of Visually Induced Motion Sickness Based on Phase-Locked Value Functional Connectivity Matrix and CNN-LSTM.Sensors (Basel, Switzerland) · 2024Article
- Decrease of 7T MR short-term effects with repeated exposure.Neuroradiology · 2024Article
- Cybersickness in People with Multiple Sclerosis Exposed to Immersive Virtual Reality.Bioengineering (Basel, Switzerland) · 2024Article
- Article
- Influence of Normal Aging and Multisensory Data Fusion on Cybersickness and Postural Adaptation in Immersive Virtual Reality.Sensors (Basel, Switzerland) · 2023Article
- Impact of Sensory Afferences in Postural Control Quantified by Force Platform: A Protocol for Systematic Review.Journal of personalized medicine · 2022Article
- Balance Adaptation While Standing on a Compliant Base Depends on the Current Sensory Condition in Healthy Young Adults.Frontiers in human neuroscience · 2022Article
- Virtual Reality-Based Cognitive-Motor Rehabilitation in Older Adults with Mild Cognitive Impairment: A Randomized Controlled Study on Motivation and Cognitive Function.Healthcare (Basel, Switzerland) · 2020Article
- Critical evaluation of the benefits and limitations of foam posturography in vestibular disorders: a narrative review.Frontiers in neurologyReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The ability to handle sensory conflicts and use the most appropriate sensory information is vital for successful recovery of human postural control after injury. The objective was to determine if virtual reality (VR) could provide a vehicle for sensory training, and determine the temporal and spatial nature of such adaptive changes. Twenty healthy subjects participated in the study (10 females). The subjects watched a 90-second VR simulation of railroad (rollercoaster) motion in mountainous terrain during five repeated simulations, while standing on a force platform that recorded their stability. The immediate response to watching the VR movie was an increased level of postural instability. Repeatedly watching the same VR movie significantly reduced both the anteroposterior (62%, p < 0.001) and lateral (47%, p = 0.001) energy used. However, females adapted more slowly to the VR stimuli as reflected by higher use of total (p = 0.007), low frequency (p = 0.027) and high frequency (p = 0.026) energy. Healthy subjects can significantly adapt to a multidirectional, provocative, visual environment after 4-5 repeated sessions of VR. Consequently, VR technology might be an effective tool for rehabilitation involving visual desensitisation. However, some females may require more training sessions to achieve effects with VR.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.