ArticleHealthcare technology letters2018
Virtual interaction and visualisation of 3D medical imaging data with VTK and Unity.
Article in Healthcare technology letters, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
18 citing papers in PubMed, 2 syntheses or guidelines pooled it, 63 citations in OpenAlex.
- Extended reality for procedural planning and guidance in structural heart disease - a review of the state-of-the-art.The international journal of cardiovascular imaging · 2023Pooled it
- Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review.BMC musculoskeletal disorders · 2023Pooled it
- Article
- Advantages of a Training Course for Surgical Planning in Virtual Reality for Oral and Maxillofacial Surgery: Crossover Study.JMIR serious games · 2023Article
- A low-cost unity-based virtual training simulator for laparoscopic partial nephrectomy using HTC Vive.PeerJ. Computer science · 2023Article
- Evaluation of a Linear Measurement Tool in Virtual Reality for Assessment of Multimodality Imaging Data-A Phantom Study.Journal of imaging · 2022Article
- Clinical applications and prospects of 3D printing guide templates in orthopaedics.Journal of orthopaedic translation · 2022Review
- Studierfenster: an Open Science Cloud-Based Medical Imaging Analysis Platform.Journal of digital imaging · 2022Article
- COVIDiagnostics (Basel, Switzerland) · 2022Article
- Multiscale modelling of the extracellular matrix.Matrix biology plus · 2022Article
- A Virtual Reality System for Improved Image-Based Planning of Complex Cardiac Procedures.Journal of imaging · 2021Article
- On the Use of Virtual Reality for Medical Imaging Visualization.Journal of digital imaging · 2021Article
- Clinical Value of Virtual Reality versus 3D Printing in Congenital Heart Disease.Biomolecules · 2021Article
- Virtual reality three-dimensional echocardiographic imaging for planning surgical atrioventricular valve repair.JTCVS techniques · 2021Article
- Color Rendering in Medical Extended-Reality Applications.Journal of digital imaging · 2021Article
- Non-invasive Imaging in the Evaluation of Cardiac Shunts for Interventional Closure.Frontiers in cardiovascular medicine · 2021Review
- Retrieving 3D medical data along fitted curved slices and their display.BMC medical informatics and decision making · 2020Article
- Virtual linear measurement system for accurate quantification of medical images.Healthcare technology letters · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 1 institution in 1 country.
Funding
Abstract
The authors present a method to interconnect the Visualisation Toolkit (VTK) and Unity. This integration enables them to exploit the visualisation capabilities of VTK with Unity's widespread support of virtual, augmented, and mixed reality displays, and interaction and manipulation devices, for the development of medical image applications for virtual environments. The proposed method utilises OpenGL context sharing between Unity and VTK to render VTK objects into the Unity scene via a Unity native plugin. The proposed method is demonstrated in a simple Unity application that performs VTK volume rendering to display thoracic computed tomography and cardiac magnetic resonance images. Quantitative measurements of the achieved frame rates show that this approach provides over 90 fps using standard hardware, which is suitable for current augmented reality/virtual reality display devices.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.