Trial reportAmerican journal of preventive medicine2019
Exercise Videogames, Physical Activity, and Health: Wii Heart Fitness: A Randomized Clinical Trial.
Trial report in American journal of preventive medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03298919 (Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance), which is not on this map. Cited by 21 papers, 5 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance
Who cites it
21 citing papers in PubMed, 5 syntheses or guidelines pooled it.
- Role of Active Video Games in Blood Pressure Management Among Children and Young Adults: Systematic Review and Meta-Analysis.Journal of medical Internet research · 2025Pooled it
- Digital versus nondigital behavioral interventions on cardiovascular risk reduction: systematic review and meta-analysis.Annals of behavioral medicine : a publication of the Society of Behavioral Medicine · 2025Pooled it
- Effects of active video games on mental health among college students: a systematic review.BMC public health · 2024Pooled it
- Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis.Journal of medical Internet research · 2023Pooled it
- Screen Time and Bone Status in Children and Adolescents: A Systematic Review.Frontiers in pediatrics · 2021Pooled it
- Using the Nintendo™ Wii to Improve Physical Function and Reduce the Risk of Falls in Older Adults: A Randomized Controlled Clinical Trial.Sensors (Basel, Switzerland) · 2024Trial
- Exergaming for Healthy Aging: Associations with Functional Capacity, Social Participation, Self-Efficacy for Exercise, and Adherence to Inform Exergame Development.Sensors (Basel, Switzerland) · 2026Article
- Adherence and perceptions of a home sports video gaming program in persons with spinal cord injuries: A pilot study.The journal of spinal cord medicine · 2025Article
- Enhancing motivation for initiation and continuation of physical activity in older adults using sensory augmentation devices: a preliminary pre-post study.Frontiers in sports and active living · 2025Article
- Article
- Biological and psychological predictors of heart rate patterns during physical activity.Psychology of sport and exercise · 2023Article
- The eSports Medicine: Pre-Participation Screening and Injuries Management-An Update.Sports (Basel, Switzerland) · 2023Review
- Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong.Frontiers in public health · 2022Observational
- The Evolution of Technology and Physical Inactivity: The Good, the Bad, and the Way Forward.Frontiers in public health · 2021Review
- Exercise Video Games are Associated with More Positive Affective Response, which Predicts Physical Activity Adherence.Psychology of sport and exercise · 2021Article
- Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.mHealth · 2021Article
- Therapeutic efficacy of environmental enrichment for substance use disorders.Pharmacology, biochemistry, and behavior · 2020Review
- Can Gaming Get You Fit?Frontiers in physiology · 2020Article
- Mediators of physical activity between standard exercise and exercise video games.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2019Article
- Reduction in HbA1c with Exercise videogames among participants with elevated HbA1c: Secondary analysis of the Wii Heart Fitness trial.Diabetes research and clinical practice · 2019Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors.
Funding
Abstract
introductionAdults who engage in regular physical activity have lower rates of morbidity and mortality than those who do not. Exercise videogames may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. This study compared exercise videogames with standard exercise modalities for improving uptake and maintenance of moderate to vigorous physical activity, and health risk indices. STUDY
designA three-arm clinical RCT including 12 weeks of supervised laboratory-based moderate to vigorous physical activity followed by 6 months follow-up. SETTING/
participantsThis study was conducted at a university affiliated hospital research lab. Healthy, sedentary adults were eligible.
interventionsThis study compared a 12-week program of supervised exercise videogames versus standard exercise (e.g., treadmill) versus control. Data were collected from January 2012 to September 2017 and analyzed in 2018.
main outcome measuresThe primary outcome was weekly minutes of moderate to vigorous physical activity at end of treatment, assessed at 3 and 6 months post-intervention by using self-report and accelerometer data. Health risk indices (e.g., HbA1c, lipids) were also assessed.
resultsParticipants (N=283) had an average age of 46.2 ±13.5 years; 79% were female. At end of treatment, those in the exercise videogame arm engaged in 30 minutes/week more moderate to vigorous physical activity compared with standard exercise and 85 more minutes/week than controls (all p<0.05). Exercise videogame participants had greater reductions in cholesterol, HbA1c, and body fat versus other groups. Reductions in cholesterol were twice as large in exercise videogame versus standard participants.
conclusionsExercise videogames produced greater uptake and maintenance of moderate to vigorous physical activity compared with standard exercise and improvements in multiple health risk indices. Exercise videogames may promote sustainable physical activity with significant health benefits.
trial registrationThis study is registered at www.clinicaltrials.gov NCT03298919.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.