Evidence map›Paper›PMID 30777705›Full record

Trial reportAmerican journal of preventive medicine2019

Exercise Videogames, Physical Activity, and Health: Wii Heart Fitness: A Randomized Clinical Trial.

Beth C Bock, Shira I Dunsiger, Joseph T Ciccolo, Eva R Serber, Wen-Chih Wu, Peter Tilkemeier, Kristen A Walaska, Bess H Marcus

Registry-linked trialAbstract readComparative StudyRandomized Controlled Trial
In one paragraph

Trial report in American journal of preventive medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03298919 (Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance), which is not on this map. Cited by 21 papers, 5 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
21citing papers in PubMed, 5 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03298919 nacompletednot on this map

Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance

TypeinterventionalSponsorThe Miriam HospitalRan2012 to 2017Enrolled283ConditionsPhysical ActivityArmsExercise Video Games, Aerobic Exercise, Home exercise videogames, Home Standard Exercise
3 · Its place in the literature

Who cites it

21 citing papers in PubMed, 5 syntheses or guidelines pooled it.

  1. Pooled it
  2. Digital versus nondigital behavioral interventions on cardiovascular risk reduction: systematic review and meta-analysis.Annals of behavioral medicine : a publication of the Society of Behavioral Medicine · 2025
    Pooled it
  3. Pooled it
  4. Pooled it
  5. Pooled it
  6. Trial
  7. Article
  8. Article
  9. Article
  10. Article
  11. Article
  12. Review
  13. Observational
  14. Review
  15. Article
  16. Article
  17. Review
  18. Can Gaming Get You Fit?Frontiers in physiology · 2020
    Article
  19. Mediators of physical activity between standard exercise and exercise video games.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2019
    Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Beth C BockDepartment of Psychiatry and Human Behavior, Brown Medical School, Providence, Rhode Island; Department of Behavioral and Social Science, Brown School of Public Health, Providence, Rhode Island; The Miriam Hospital, Centers for Behavioral and Preventive Medicine, Providence, Rhode Island. Electronic address: beth_bock@brown.edu.
Shira I DunsigerDepartment of Behavioral and Social Science, Brown School of Public Health, Providence, Rhode Island; The Miriam Hospital, Centers for Behavioral and Preventive Medicine, Providence, Rhode Island.
Joseph T CiccoloDepartment of Biobehavioral Sciences, Teachers College, Columbia University, New York, New York.
Eva R SerberDepartment of Psychiatry and Behavioral Science, Medical University of South Carolina, Charleston, South Carolina.
Wen-Chih WuDepartment of Medicine, Brown Medical School, Providence, Rhode Island; Department of Cardiology, Providence VA Medical Center, Providence, Rhode Island.
Peter TilkemeierDepartment of Psychiatry and Human Behavior, Brown Medical School, Providence, Rhode Island; Department of Internal Medicine, Greenville Health System, Greenville, South Carolina.
Kristen A WalaskaThe Miriam Hospital, Centers for Behavioral and Preventive Medicine, Providence, Rhode Island.
Bess H MarcusDepartment of Psychiatry and Human Behavior, Brown Medical School, Providence, Rhode Island; Department of Behavioral and Social Science, Brown School of Public Health, Providence, Rhode Island.

Funding

Efficacy of Exercise Videogames for Physical Activity Adoption and MaintenanceR01HL109116 · NHLBI · MIRIAM HOSPITAL · PI BOCK, BETH C · 2011 to 2015
$2.5M
NHLBI NIH HHS R01 HL109116
6 · The paper itself

Abstract

introductionAdults who engage in regular physical activity have lower rates of morbidity and mortality than those who do not. Exercise videogames may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. This study compared exercise videogames with standard exercise modalities for improving uptake and maintenance of moderate to vigorous physical activity, and health risk indices. STUDY

designA three-arm clinical RCT including 12 weeks of supervised laboratory-based moderate to vigorous physical activity followed by 6 months follow-up. SETTING/

participantsThis study was conducted at a university affiliated hospital research lab. Healthy, sedentary adults were eligible.

interventionsThis study compared a 12-week program of supervised exercise videogames versus standard exercise (e.g., treadmill) versus control. Data were collected from January 2012 to September 2017 and analyzed in 2018.

main outcome measuresThe primary outcome was weekly minutes of moderate to vigorous physical activity at end of treatment, assessed at 3 and 6 months post-intervention by using self-report and accelerometer data. Health risk indices (e.g., HbA1c, lipids) were also assessed.

resultsParticipants (N=283) had an average age of 46.2 ±13.5 years; 79% were female. At end of treatment, those in the exercise videogame arm engaged in 30 minutes/week more moderate to vigorous physical activity compared with standard exercise and 85 more minutes/week than controls (all p<0.05). Exercise videogame participants had greater reductions in cholesterol, HbA1c, and body fat versus other groups. Reductions in cholesterol were twice as large in exercise videogame versus standard participants.

conclusionsExercise videogames produced greater uptake and maintenance of moderate to vigorous physical activity compared with standard exercise and improvements in multiple health risk indices. Exercise videogames may promote sustainable physical activity with significant health benefits.

trial registrationThis study is registered at www.clinicaltrials.gov NCT03298919.

Indexed as

Sedentary BehaviorVideo GamesAdultAgedCholesterolExerciseFemaleGlycated HemoglobinHealth PromotionHumansMaleMiddle AgedPhysical FitnessSelf ReportYoung AdultCholesterolGlycated Hemoglobinhemoglobin A1c protein, human

Identifiers

PMID30777705
PMCPMC7100962

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.