Evidence map›Paper›PMID 30762420›Full record

ArticleJournal of diabetes science and technology2019

Gamification and Behavior Change Techniques in Diabetes Self-Management Apps.

Lilli Priesterroth, Jennifer Grammes, Kimberly Holtz, Anna Reinwarth, Thomas Kubiak

Registry-linked trialAbstract read
In one paragraph

Article in Journal of diabetes science and technology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07280325 (Moxie), which is not on this map. Cited by 25 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
25citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07280325 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Moxie: A Self-management Education and Support Program Using Advertising Principles to Reduce Rehospitalization for Cardiovascular-related Illnesses

TypeinterventionalSponsorUniversity of CalgaryRan2026 to 2029Enrolled9,000ConditionsChronic Kidney Disease, Diabetes (DM), Heart Disease, StrokeArmsMoxie SMES Letters, Facilitated Relay Letter
3 · Its place in the literature

Who cites it

25 citing papers in PubMed, 2 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Lilli Priesterroth1 Health Psychology, Johannes Gutenberg University Mainz, Mainz, Germany.
Jennifer Grammes1 Health Psychology, Johannes Gutenberg University Mainz, Mainz, Germany.
Kimberly Holtz1 Health Psychology, Johannes Gutenberg University Mainz, Mainz, Germany.
Anna Reinwarth1 Health Psychology, Johannes Gutenberg University Mainz, Mainz, Germany.
Thomas Kubiak1 Health Psychology, Johannes Gutenberg University Mainz, Mainz, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDiabetes management apps may have positive effects on diabetes self-management. It remains unclear, however, which app features are particularly effective and encourage sustained app usage. Behavior change techniques (BCTs) and gamification are promising approaches to improve user engagement. However, little is known about the frequency BCTs and gamification techniques (GTs) are actually used. This app review aims to provide an overview of BCTs and GTs in current diabetes management apps.

methodsGoogle's Play Store was searched for applications using a broad search strategy (keyword: "diabetes"). We limited our research to freely available apps. A total of 56 apps matched the inclusion criteria and were reviewed in terms of the features they offer to support self-management. We used a taxonomy comprising 29 BCTs and 17 GTs to evaluate the applications. Two independent raters tested and evaluated each app.

resultsInterrater agreement was high (ICC = .75 for BCTs; ICC = .90 for GTs). An average of 7.4 BCTs (SD = 3.1) and an average of 1.4 out of 17 GTs (SD = 1.6) were implemented in each app. Five out of 29 BCTs accounted for 55.8% of the BCTs identified in total. The GT most often identified was "feedback" and accounted for 50% of the GTs.

conclusionsThe potential of BCTs and GTs in diabetes management apps has not been fully exploited yet. Only very restricted sets of BCTs and gamification features were implemented. Systematic research on the efficacy of specific BCTs and GTs is needed to provide further guidance for app design.

Indexed as

Mobile ApplicationsVideo GamesBehavior TherapyCell PhoneDiabetes ComplicationsDiabetes MellitusHumansSelf-Managementappsbehavior change techniquesdiabetes self-managementgamificationmHealth

Identifiers

PMID30762420
PMCPMC6955442

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.