Evidence map›Paper›PMID 30739461›Full record

ArticleJournal of behavioral addictions2019

The association between problematic online gaming and perceived stress: The moderating effect of psychological resilience.

Natale Canale, Claudia Marino, Mark D Griffiths, Luca Scacchi, Maria Grazia Monaci, Alessio Vieno

Abstract read
In one paragraph

Article in Journal of behavioral addictions, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 48 papers.

0numbers the graph read from it
0cells of the map it votes in
48citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

48 citing papers in PubMed.

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  10. Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period.Journal of child and adolescent psychiatric nursing : official publication of the Association of Child and Adolescent Psychiatric Nurses, Inc · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Natale CanaleDepartment of Developmental and Social Psychology,University of Padova, Padova,Italy.
Claudia MarinoDepartment of Developmental and Social Psychology,University of Padova, Padova,Italy.
Mark D GriffithsInternational Gaming Research Unit, Psychology Department,Nottingham Trent University, Nottingham,UK.
Luca ScacchiDipartimento di Scienze Umane e Sociali,Università della Valle d'Aosta, Aosta,Italy.
Maria Grazia MonaciDipartimento di Scienze Umane e Sociali,Università della Valle d'Aosta, Aosta,Italy.
Alessio VienoDepartment of Developmental and Social Psychology,University of Padova, Padova,Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND AND

aimsVulnerability to stress appears to be a potential predisposing factor for developing specific internet-use disorders, such as Internet Gaming Disorder (IGD). Studies investigating the protective effect of psychological resilience against the impact of perceived stress on IGD and weekly gameplay have yet to be reported in the existing literature. The aim of this study was to examine the potential moderating relationships between perceived stress and online gaming (more specifically operationalized as IGD and weekly gameplay) with psychological resilience.

methodsAn online survey was administered to 605 participants (males = 82%, M

resultsPerceived stress was associated with higher scores of IGD, whereas psychological resilience was related to lower scores of IGD. In addition, the combination of having higher perceived stress and lower level of psychological resilience was associated with a particularly high hours of gameplay per week. DISCUSSION AND

conclusionsThese findings further support the importance of personal traits (perceived stress and psychological resilience) in online gaming (IGD severity and weekly gameplay), and also emphasize the unique moderating relationship between perceived stress and weekly gameplay with lack of resilience. Enhancing psychological resilience to decrease the likelihood of online gamers who experience higher level of stress from spending more hours per week gaming is recommended.

Indexed as

Resilience, PsychologicalSeverity of Illness IndexAdultBehavior, AddictiveComorbidityFemaleHumansInternetMaleStress, PsychologicalVideo GamesYoung AdultgamingIGDInternet Gaming Disorderproblematic gamingresiliencestress

Identifiers

PMID30739461
PMCPMC7044594

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.