ArticleTrials2019
Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.
Article in Trials, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03086889 (Immersive Virtual Reality Based Training for Motor Function Rehabilitation of Upper Limbs After Subacute Stroke:Study Protocol of a Randomized Clinical Trial), which is not on this map. Cited by 25 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Immersive Virtual Reality Based Training for Motor Function Rehabilitation of Upper Limbs After Subacute Stroke:Study Protocol of a Randomized Clinical Trial
Who cites it
25 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review.Sensors (Basel, Switzerland) · 2024Pooled it
- The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis.BMC medical informatics and decision making · 2024Pooled it
- Effect of tDCS Concurrent With VR-Based Robotic Intervention on Hemiplegic Upper Limb Function After Subacute Ischemic Stroke: A Randomized Controlled Study.Neural plasticity · 2025Trial
- Immersive virtual reality-based rehabilitation for subacute stroke: a randomized controlled trial.Journal of neurology · 2024Trial
- The effects of a combination of 3D virtual reality and hands-on horticultural activities on mastery, achievement motives, self-esteem, isolation and depression: a quasi-experimental study.BMC geriatrics · 2022Trial
- Virtual Reality Training for Post-Stroke Upper Limb Hemiparesis.Neurology international · 2026Review
- Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery.Journal of clinical medicine · 2025Review
- Study of the Possibility of Using Virtual Reality Application in Rehabilitation among Elderly Post-Stroke Patients.Sensors (Basel, Switzerland) · 2024Article
- Article
- Self-Reported Visual Ability Versus Task Performance in Individuals With Ultra-Low Vision.Translational vision science & technology · 2023Article
- Wearable rehabilitation wristband for distal radius fractures.Frontiers in neuroscience · 2023Article
- Virtual reality technology in the rehabilitation of post-stroke cognitive impairment: an opinion article on recent findings.Frontiers in psychology · 2023Article
- Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence.Annals of medicine · 2023Review
- Virtual reality applications for rehabilitation of COVID-19 patients: A systematic review.Health science reports · 2022Article
- HRpI System Based on Wavenet Controller with Human Cooperative-in-the-Loop for Neurorehabilitation Purposes.Sensors (Basel, Switzerland) · 2022Article
- Surface Electromyography Provides Neuromuscular Insights for Skill Acquisition in Microgravity.Proceedings. International Astronautical Congress · 2022Article
- Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation.Cureus · 2022Review
- Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial.JMIR serious games · 2022Article
- A research protocol on leap motion tracking device: A novel intervention method in distal radial fracture rehabilitation.PloS one · 2022Article
- Effect of Immersive Virtual Reality-Based Bilateral Arm Training in Patients with Chronic Stroke.Brain sciences · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundThere is compelling evidence of beneficial effects of non-immersive virtual reality (VR)-based intervention in the rehabilitation of patients with stroke, whereby patients experience both the real world and the virtual environment. However, to date, research on immersive VR-based rehabilitation is minimal. This study aims to design a randomized controlled trial to assess the effectiveness of immersive VR-based upper extremity rehabilitation in patients with subacute stroke and explore the underlying brain mechanisms of immersive VR-based rehabilitation.
methodsSubjects (n = 60) with subacute stroke (defined as more than 1 week and less than 12 weeks after stroke onset) will be recruited to participate in a single-blinded, randomized controlled trial. Subjects will be randomized 1:1 to either (1) an experimental intervention group, or (2) a conventional group (control). Over a 3-week time period immediately following baseline assessments and randomization, subjects in the experimental group will receive both immersive VR and conventional rehabilitation, while those in the control group will receive conventional rehabilitation only. During the rehabilitation period and over the following 12 weeks, upper extremity function, cognitive function, mental status, and daily living activity performance will be evaluated in the form of questionnaires. To trace brain reorganization in which upper extremity functions previously performed by ischemic-related brain areas are assumed by other brain areas, subjects will have brain scans immediately following enrollment but before randomization, immediately following the conclusion of rehabilitation, and 12 weeks after rehabilitation has concluded. DISCUSSION: Effectiveness is assessed by evaluating motor improvement using the arm motor section of the Fugl-Meyer assessment. The study utilizes a cutting-edge brain neuroimaging approach to longitudinally trace the effectiveness of both VR-based and conventional training on stroke rehabilitation, which will hopefully describe the effects of the brain mechanisms of the intervention on recovery from stroke. Findings from the trial will greatly contribute to evidence on the use of immersive-VR-based training for stroke rehabilitation.
trial registrationClinicalTrials.gov, NCT03086889 . Registered on March 22, 2017.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.