Trial reportJournal of medical Internet research2019
Use of In-Game Rewards to Motivate Daily Self-Report Compliance: Randomized Controlled Trial.
Trial report in Journal of medical Internet research, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03738254 (Motivating Survey Compliance), which is not on this map. Cited by 15 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Motivating Survey Compliance: Game Play Study 1
Who cites it
15 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Response is increased using postal rather than electronic questionnaires - new results from an updated Cochrane Systematic Review.BMC medical research methodology · 2024Pooled it
- Methods to increase response to postal and electronic questionnaires.The Cochrane database of systematic reviews · 2023Pooled it
- Dose‒Response Effects of Patient Engagement on Anxiety and Depression in a Cognitive-Behavioral Intervention: Secondary Analysis of a Pilot Randomized Controlled Trial and a Clinical Controlled Trial.AIDS and behavior · 2024Trial
- Translating strategies for promoting engagement in mobile health: A proof-of-concept microrandomized trial.Health psychology : official journal of the Division of Health Psychology, American Psychological Association · 2021Trial
- Digital Therapies for Substance Use Disorders: Recent Advances and Engagement Strategies.Substance abuse and rehabilitation · 2026Review
- A 6-Month Evaluation of the Peer-Ceived Momentary Assessment Method in a Small Sample of Liver Transplant Patients and Their Support Persons: Longitudinal Observational Study.JMIR formative research · 2025Observational
- Reflections on the Optimal Use of eDiaries for Data Collection in Vaccine Clinical Trials.Journal of medical Internet research · 2025Article
- Early adverse physiological event detection using commercial wearables: challenges and opportunities.NPJ digital medicine · 2024Article
- Testing a Behavioral Activation Gaming App for Depression During Pregnancy: Multimethod Pilot Study.JMIR formative research · 2024Article
- A Systematic Review of the Scope of Study of mHealth Interventions for Wellness and Related Challenges in Pediatric and Young Adult Populations.Adolescent health, medicine and therapeutics · 2022Review
- Less screen time and more physical activity is associated with more stable sleep patterns among Icelandic adolescents.Sleep health · 2020Article
- Complementing Human Behavior Assessment by Leveraging Personal Ubiquitous Devices and Social Links: An Evaluation of the Peer-Ceived Momentary Assessment Method.JMIR mHealth and uHealth · 2020Article
- Article
- User-Centered App Design for Acutely Ill Children and Adolescents.Journal of pediatric oncology nursing : official journal of the Association of Pediatric Oncology NursesArticle
- Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundEncouraging individuals to report daily information such as unpleasant disease symptoms, daily activities and behaviors, or aspects of their physical and emotional state is difficult but necessary for many studies and clinical trials that rely on patient-reported data as primary outcomes. Use of paper diaries is the traditional method of completing daily diaries, but digital surveys are becoming the new standard because of their increased compliance; however, they still fall short of desired compliance levels.
objectiveMobile games using in-game rewards offer the opportunity to increase compliance above the rates of digital diaries and paper diaries. We conducted a 5-week randomized control trial to compare the completion rates of a daily diary across 3 conditions: a paper-based participant-reported outcome diary (Paper PRO), an electronic-based participant-reported outcome diary (ePRO), and a novel ePRO diary with in-game rewards (Game-Motivated ePRO).
methodsWe developed a novel mobile game that is a combination of the idle and pet collection genres to reward individuals who complete a daily diary with an in-game reward. Overall, 197 individuals aged 6 to 24 years (male: 100 and female: 97) were enrolled in a 5-week study after being randomized into 1 of the 3 methods of daily diary completion. Moreover, 157 participants (male: 84 and female: 69) completed at least one diary and were subsequently included in analysis of compliance rates.
resultsWe observed a significant difference (F
conclusionsThe Game-Motivated ePRO system encouraged individuals to complete the daily diaries above the compliance rates of the Paper PRO and ePRO without altering the participants' responses.
trial registrationClinicalTrials.gov NCT03738254; http://clinicaltrials.gov/ct2/show/NCT03738254 (Archived by WebCite at http://www.webcitation.org/74T1p8u52).
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.