Evidence map›Paper›PMID 30578205›Full record

Trial reportJournal of medical Internet research2018

A Mobile Game for Patients With Breast Cancer for Chemotherapy Self-Management and Quality-of-Life Improvement: Randomized Controlled Trial.

Hee Jun Kim, Sun Mi Kim, Heechul Shin, Joung-Soon Jang, Young In Kim, Doug Hyun Han

Registry-linked trialOpen access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of medical Internet research, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03205969 (Pilot Study), which is not on this map. Cited by 68 papers, 15 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
68citing papers in PubMed, 15 pooled it
9.8field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03205969 nacompletednot on this map

Pilot Study : Effects of Mobile Game for Chemotherapy Side Effect Education on Life Quality of Cancer Patients

TypeinterventionalSponsorChung-Ang University HospitalRan2015 to 2015Enrolled60ConditionsBreast CancerArmsFunctional mobile game
3 · Its place in the literature

Who cites it

68 citing papers in PubMed, 15 syntheses or guidelines pooled it, 163 citations in OpenAlex.

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  3. Using digital technology to support wellbeing and independence among people living with incurable cancers: a systematic review.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2025
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  12. Electronic Health Interventions for Patients With Breast Cancer: Systematic Review and Meta-Analyses.Journal of clinical oncology : official journal of the American Society of Clinical Oncology · 2022
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  14. Effectiveness of mobile health-based self-management interventions in breast cancer patients: a meta-analysis.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2022
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8 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Hee Jun KimDepartment of Internal Medicine, College of Medicine, Chung-Ang University, Seoul, Republic Of Korea.ORCID 0000-0002-2388-0552
Sun Mi KimDepartment of Psychiatry, College of Medicine, Chung-Ang University, Seoul, Republic Of Korea.ORCID 0000-0003-4131-0542
Heechul ShinDepartment of Surgery, College of Medicine, Chung-Ang University, Seoul, Republic Of Korea.ORCID 0000-0001-6512-2218
Joung-Soon JangDepartment of Internal Medicine, College of Medicine, Chung-Ang University, Seoul, Republic Of Korea.ORCID 0000-0001-8137-9873
Young In KimDepartment of Psychiatry, College of Medicine, Chung-Ang University, Seoul, Republic Of Korea.ORCID 0000-0002-0017-9691
Doug Hyun HanDepartment of Psychiatry, College of Medicine, Chung-Ang University, Seoul, Republic Of Korea.ORCID 0000-0002-8314-0767
Chung-Ang University · KR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe application of game-based learning in clinical practice has shown potential advantages in previous studies. However, there have been little efforts to use smartphone-based mobile games in the management of adult patients with cancer.

objectiveThe objective of our study was to evaluate if patient education using a mobile game may increase drug compliance, decrease physical side effects of chemotherapy, and improve psychological status in breast cancer patients.

methodsA total of 76 patients with metastatic breast cancer who were planned to receive cytotoxic chemotherapy were enrolled in this trial. Study participants were randomly assigned to a mobile game play group (game group, n=36) or a conventional education group (control group, n=40) in a ratio of 1:1. The patients were unblinded and followed prospectively for 3 weeks. Outcome measures included time spent for education, compliance to medication, physical side effects, and psychological side effects including quality of life (QoL).

resultsOverall, 72 out of 76 patients completed the study after 3 weeks (95%). The subjects in the game group showed high levels of satisfaction with the app. The time spent playing the mobile game in the game group was longer than that spent for self-education in the control group (mean 22.2, SD 6.1 vs mean 5.5, SD 4.0 minutes a day; P<.001). The mobile game group showed better drug adherence (Korean version of the Medication Adherence Rating Scale; mean 7.6, SD 0.7 vs mean 6.5, SD 0.5; P<.001). The use of the mobile game was associated with lower rates of chemotherapy-related side effects, such as nausea, fatigue, numbness of hand or foot, and hair loss, than the control group. The game group exhibited better QoL during chemotherapy (mean 74.9, SD 3.5 vs mean 72.2, SD 5.3; P=.01). However, there were no significant differences in terms of depression and anxiety scales.

conclusionsThis study suggests the feasibility and potentiality of the use of smartphone mobile games for patients with breast cancer receiving chemotherapy. Education using a mobile game led to better patient education, improved drug compliance, decreased side effects, and better QoL compared with conventional education. Mobile games can be used as easy, fun, and effective measures for patient education and have the potential to improve treatment outcomes.

trial registrationClinicalTrials.gov NCT03205969; http://clinicaltrials.gov/ct2/show/NCT03205969 (Archived by WebCite at http://www.webcitation.org/71jfSBOq9).

Indexed as

Breast NeoplasmsFemaleHumansMiddle AgedMobile ApplicationsQuality of LifeSelf-ManagementTelemedicineVideo Gamesbreast cancerchemotherapymobile phonequality of lifeside effects

Identifiers

PMID30578205
PMCPMC6305659
OpenAlexW2880151681

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.