Evidence map›Paper›PMID 30572652›Full record

ArticleInternational journal of environmental research and public health2018

Generalised Versus Specific Internet Use-Related Addiction Problems: A Mixed Methods Study on Internet, Gaming, and Social Networking Behaviours.

Olatz Lopez-Fernandez

Abstract readComparative Study
In one paragraph

Article in International journal of environmental research and public health, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 37 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
37citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

37 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Observational
  4. Article
  5. Article
  6. Review
  7. Article
  8. Review
  9. Article
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  11. Article
  12. A Holistic Investigation of the Relationship between Digital Addiction and Academic Achievement among Students.European journal of investigation in health, psychology and education · 2023
    Review
  13. Depression and Internet Gaming Disorder among Chinese Adolescents: A Longitudinal Moderated Mediation Model.International journal of environmental research and public health · 2023
    Article
  14. Article
  15. Article
  16. Article
  17. Observational
  18. To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity.International journal of environmental research and public health · 2022
    Article
  19. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy.International journal of environmental research and public health · 2022
    Article
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Olatz Lopez-FernandezTurning Point, Eastern Health Clinical School, Monash University, 110 Church Street, Richmond VIC 2131, Australia. olatz.lopez-fernandez@monash.edu.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The field of technological behavioural addictions is moving towards specific problems (i.e., gaming disorder). However, more evidence of generalised versus specific Internet use-related addiction problems (generalised pathological Internet use (GPIU) vs. specific pathological Internet use (SPIU)) is still needed. This mixed methods study aimed to disentangle GPIU from SPIU. A partially mixed sequential equal status study design (QUAN→QUAL) was undertaken. First, through an online survey, which adapted the compulsive Internet use scale (CIUS) for three types of problems (i.e., generalised Internet use, and specific online gaming and social networking). Second, potential problem users' perceptions of the evolution of these problems (aetiology, development, consequences, and factors) were ascertained, through semi-structured interviews, together with their opinion on present Internet gaming disorder (IGD) criteria adapted to each problem studied. Findings showed the CIUS remains valid and reliable for GPIU and SPIUs examined; a prevalence between 10.8% and 37.4% was estimated for potential at-risk problem gamers and Internet users, respectively, who reported their preference for maintaining their virtual lives. Half of the sample had a risk of a unique or mixed profile of these problems. Moreover, device patterns, gender, and age issues emerged, such as problem gamers being proportionally equal male and female young or middle-aged adults. GPIU was highly associated with problem social networking use, and weakly with problematic gaming, but both SPIUs were independent. Concerning addictive symptoms, salience, deception, and tolerance required redefinition, especially for SPIUs, while better-valued IGD criteria applied to GPIU and SPIUs were: Risk relationships or opportunities, give up other activities, withdrawal, and continue despite problems. Thus, although problems studied are present as risk behaviours, SPIUs seem to cover the addictive symptomatology in those categorised as potential problem users, online gaming being the most severe behavioural addiction problem.

Indexed as

Social NetworkingAdolescentAdultAgedBehavior, AddictiveBelgiumFemaleGames, RecreationalHumansInternetMaleMiddle AgedPrevalenceProblem BehaviorSurveys and QuestionnairesVideo Gamesbehavioural addictionsgaming disordergeneralised versus specific problem Internet usesInternet addictionmixed methods researchsocial networking

Identifiers

PMID30572652
PMCPMC6313434

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.