Evidence map›Paper›PMID 30551157›Full record

Trial reportJournal of pediatric psychology2019

Moving Beyond Role-Play: Evaluating the Use of Virtual Reality to Teach Emotion Regulation for the Prevention of Adolescent Risk Behavior Within a Randomized Pilot Trial.

Wendy Hadley, Christopher Houck, Larry K Brown, Josh S Spitalnick, Mirtha Ferrer, David Barker

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of pediatric psychology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
24citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

24 citing papers in PubMed, 4 syntheses or guidelines pooled it.

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  11. Insights from user experience and evaluation of a mobile health nutrition intervention for children with autism: A qualitative study.Journal of human nutrition and dietetics : the official journal of the British Dietetic Association · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Wendy HadleyBradley/Hasbro Children's Research Center/Rhode Island Hospital and the Warren Alpert Medical School of Brown University.
Christopher HouckBradley/Hasbro Children's Research Center/Rhode Island Hospital and the Warren Alpert Medical School of Brown University.
Larry K BrownBradley/Hasbro Children's Research Center/Rhode Island Hospital and the Warren Alpert Medical School of Brown University.
Josh S SpitalnickSpitalnick and Associates.
Mirtha FerrerVirtually Better, Inc.
David BarkerBradley/Hasbro Children's Research Center/Rhode Island Hospital and the Warren Alpert Medical School of Brown University.

Funding

Reduce the Risk: An Affect Management Program for HIV PreventionR42MH087322 · NIMH · VIRTUALLY BETTER, INC. · PI HADLEY, WENDY S · 2013 to 2014
$995k
Eliciting affect in teens in a virtual worldR41MH087322 · NIMH · VIRTUALLY BETTER, INC. · PI HADLEY, WENDY S · 2010 to 2010
$164k
NIMH NIH HHS R41 MH087322NIMH NIH HHS R42 MH087322
6 · The paper itself

Abstract

objectiveThe purpose of the current pilot study was to evaluate the acceptability and preliminary impact of using immersive virtual reality environments (IVREs) paired with a brief emotion regulation and risk reduction intervention (ER + IVRE) relative to this same intervention content paired with role-plays (ER + RP).

methodsEighty-five adolescents attending middle school (grades 6th-8th; ages 12-15 years) in an urban northeast city were recruited and randomized to ER + IVRE (n = 44) or ER + RP (n = 41) and had complete data. Data examining acceptability, feasibility, sexual knowledge and attitudes, and ER were collected at baseline and 3 months after intervention completion. Analyses of covariance controlling for baseline scores were used to evaluate study outcomes. Within and between intervention effect sizes were calculated with effect sizes ≥.20 considered meaningful.

resultsAt the 3-month follow-up assessment, several within intervention condition effect sizes were found to exceed d = 0.20 across the measured sexual attitudes and ER outcomes. Between intervention analyses found that adolescents randomized to ER + IVRE attended more intervention sessions, reported less difficulty accessing ER strategies (d = 0.46), and reported higher emotional self-efficacy (d = 0.20) at the 3-month follow-up relative to adolescents randomized to the ER + RP intervention.

conclusionsThis study provides preliminary evidence that using virtual reality environments to enhance ER skill building in risk situations was acceptable, feasible to deliver, and positively impacted ER abilities.

Indexed as

Emotional RegulationRisk Reduction BehaviorRisk-TakingVirtual RealityAdolescentAdolescent BehaviorChildFemaleHumansMalePilot ProjectsSelf EfficacySexual BehaviorTreatment Outcomeadolescentemotion regulationrisk preventiontechnology

Identifiers

PMID30551157
PMCPMC6481385

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.