Evidence map›Paper›PMID 30533015›Full record

SynthesisPloS one2018

Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.

Fernando L Vázquez, Patricia Otero, J Antonio García-Casal, Vanessa Blanco, Ángela J Torres, Manuel Arrojo

2 registry-linked trialsAbstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in PloS one, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 26 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
26citing papers in PubMed, 4 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03643237 nacompletednot on this map

Gaming Applied to the Promotion of Active Aging

TypeinterventionalSponsorUniversity of Santiago de CompostelaRan2018 to 2019Enrolled180ConditionsAging, Aging ProblemsArmsVideo game-based intervention, Control group
NCT06750562 nacompletednot on this mapstarted 2025, after this paper: background citation

The Effect of Interactive Game Supported Sleep Hygiene Training on Sleep Quality, Menopausal Symptoms and Quality of Life in Menopausal Women

TypeinterventionalSponsorMeryem Vural ŞahinRan2025 to 2025Enrolled82ConditionsMenopause, SleepArmsinteractive game
3 · Its place in the literature

Who cites it

26 citing papers in PubMed, 4 syntheses or guidelines pooled it.

  1. Pooled it
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  5. Trial
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  7. Serious Games for Seniors With Dementia: A Pilot Study.Journal of applied gerontology : the official journal of the Southern Gerontological Society · 2026
    Article
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  20. [Bacomics--a new discipline integrating brain and the outside].Sheng wu yi xue gong cheng xue za zhi = Journal of biomedical engineering = Shengwu yixue gongchengxue zazhi · 2021
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Fernando L VázquezDepartment of Clinical Psychology and Psychobiology, University of Santiago de Compostela, Santiago de Compostela, Spain.ORCID 0000-0002-5868-4025
Patricia OteroDepartment of Psychology, University of A Coruña, A Coruña, Spain.
J Antonio García-CasalDepartment of Clinical Psychology and Psychobiology, University of Santiago de Compostela, Santiago de Compostela, Spain.ORCID 0000-0003-0533-4918
Vanessa BlancoDepartment of Developmental and Educational Psychology, University of Santiago de Compostela, Santiago de Compostela, Spain.
Ángela J TorresDepartment of Psychiatry, Radiology, Public Health, Nursing and Medicine, University of Santiago de Compostela, Santiago de Compostela, Spain.
Manuel ArrojoDepartment of Psychiatry, Instituto de Investigación Sanitaria (IDIS), Complejo Hospitalario Universitario de Santiago de Compostela, SERGAS, Santiago de Compostela, Spain.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDue to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of potential moderator variables.

methodsA systematic search was done using the following databases: Medline, PsycINFO, EMBASE, CINAHL and the Cochrane Central Register of Controlled Trials. In addition, previous reviews and meta-analyses were used to identify randomized controlled trials (RCT) of video game-based interventions for active aging published through February 28, 2018. An evaluation of the methodological quality of the articles and a meta-analysis and moderator analysis was conducted.

resultsA total of 22 articles depicting 21 RCT with 1125 participants were included. The results indicated that video game-based interventions produced positive effects on objectively measured physical health, negative affect and social health, with small effect sizes (d = 0.41, d = 0.26 and d = 0.40, respectively). The magnitude of this effect was moderated by the presence of subclinical conditions of participants, the type of game (exergames), the presence of physical activity, the type of prevention (indicated), non-blinded assignation, and older age of participants. The methodological quality of the studies was acceptable, the weakest area being external validity.

conclusionThese finding indicate that video game-based interventions may assist adults in leading active aging processes and preventing secondary aging. Although more research is needed, video game-based interventions are a promising and accessible tool for active aging promotion.

Indexed as

Video GamesAgingEuropeExerciseExercise Movement TechniquesHealth PromotionHumansRandomized Controlled Trials as TopicTreatment Outcome

Identifiers

PMID30533015
PMCPMC6289420

What OpenQuestion holds

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Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.