ArticlePM & R : the journal of injury, function, and rehabilitation2018
Barriers, Facilitators and Interventions to Support Virtual Reality Implementation in Rehabilitation: A Scoping Review.
Article in PM & R : the journal of injury, function, and rehabilitation, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 88 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Immersive Virtual Reality to Improve Outcomes in Patients With Stroke: A Pilot Study
Virtual Reality in Hand Therapy Effectiveness and Implementation
Who cites it
88 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Virtual reality-based therapeutic intervention to prevent delirium in the intensive care unit: a systematic review of participant experiences, acceptability, and implementation implications.BMC health services research · 2026Pooled it
- The effectiveness of virtual reality in people with osteoporosis or osteopenia: a systematic review and meta-analysis of randomized controlled trials.Frontiers in physiology · 2025Pooled it
- Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review.BMC musculoskeletal disorders · 2023Pooled it
- Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Effectiveness of immersive VR therapy in reducing stress-associated symptoms in Ukraine.European journal of psychotraumatology · 2025Trial
- Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled trial.Journal of neuroengineering and rehabilitation · 2023Trial
- Effects of virtual reality training on occupational performance and self-efficacy of patients with stroke: a randomized controlled trial.Journal of neuroengineering and rehabilitation · 2020Trial
- Health Care Workers' Perspectives on Virtual Reality in Mental Health: Qualitative Interview Study.JMIR human factors · 2026Article
- The Multicriteria Decision Analysis for Extended Reality (MCDA-XR) Governance Framework for Health Care Adoption: Mixed Methods Development Study.Journal of medical Internet research · 2026Article
- Supervised Exposure to XR Device-Task Configurations in Mild Cognitive Impairment: Descriptive Self-Report Acceptability Pilot Study.Sensors (Basel, Switzerland) · 2026Article
- A qualitative approach to applying virtual reality relaxation for patients with psychiatric problems: Focus group study with healthcare professionals.PLOS digital health · 2026Article
- Development of Virtual Reality Health Literacy: Delphi Expert Consensus Study.Journal of medical Internet research · 2026Article
- Barriers and Facilitators to the 3 Sides of Extended Reality-Rehabilitation Adoption: Scoping Review.Journal of medical Internet research · 2026Article
- Evaluating the Feasibility of Technology-Based Interventions in Disability and Rehabilitation: Definitions, Considerations, and Dimensions.JMIR rehabilitation and assistive technologies · 2026Article
- A Smart Textile Biofeedback Training System for Upper Limb Rehabilitation After Stroke: Co-Design Development and Evaluation Study.JMIR rehabilitation and assistive technologies · 2026Article
- Usefulness of a virtual reality programme for body self-image in obese and overweight patients: a focus on gender differences - a randomised trial.Archives of public health = Archives belges de sante publique · 2026Article
- Design Recommendations for Virtual Reality-Based Upper Limb Exercises From People With Tetraplegia and Spinal Cord Injury Rehabilitation Specialists: Focus Group Study.JMIR rehabilitation and assistive technologies · 2026Article
- Voice-Assisted Technology for People With Parkinson's Disease Experiencing Speech and Voice Difficulties: Co-Designing Solutions Using Design Thinking.JMIR rehabilitation and assistive technologies · 2026Article
- Challenges in accessing and implementing innovative interventions in occupational therapy.BMC health services research · 2026Article
- Future trends and challenges in occupational therapy: Insights from a Delphi study.The British journal of occupational therapy · 2026Article
28 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
Abstract
Virtual reality and active video games (VR/AVGs) are promising rehabilitation tools because of their potential to facilitate abundant, motivating, and feedback-rich practice. However, clinical adoption remains low despite a growing evidence base and the recent development of clinically accessible and rehabilitation-specific VR/AVG systems. Given clinicians' eagerness for resources to support VR/AVG use, a critical need exists for knowledge translation (KT) interventions to facilitate VR/AVG integration into clinical practice. KT interventions have the potential to support adoption by targeting known barriers to, and facilitators of, change. This scoping review of the VR/AVG literature uses the Theoretical Domains Framework (TDF) to (1) structure an overview of known barriers and facilitators to clinical uptake of VR/AVGs for rehabilitation; (2) identify KT strategies to target these factors to facilitate adoption; and (3) report the results of these strategies. Barriers/facilitators and evaluated or proposed KT interventions spanned all but 1 and 2 TDF domains, respectively. Most frequently cited barriers/facilitators were found in the TDF domains of Knowledge, Skills, Beliefs About Capabilities, Beliefs About Consequences, Intentions, Goals, Environmental Context and Resources, and Social Influences. Few studies empirically evaluated KT interventions to support adoption; measured change in VR/AVG use did not accompany improvements in self-reported skills, attitudes, and knowledge. Recommendations to target frequently identified barriers include technology development to meet end-user needs more effectively, competency development for end-users, and facilitated VR/AVG implementation in clinical settings. Subsequent research can address knowledge gaps in both clinical and VR/AVG implementation research, including on KT intervention effectiveness and unexamined TDF domain barriers. LEVEL OF EVIDENCE: IV.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.