ArticlePloS one2018
Information-theoretic models of deception: Modelling cooperation and diffusion in populations exposed to "fake news".
Article in PloS one, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
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10 citing papers in PubMed, 46 citations in OpenAlex.
- Evaluating Synthetic Cyber Deception Strategies Under Uncertainty via Game Theory Approach: Linking Information Leakage and Game Outcomes in Cyber Deception.Sensors (Basel, Switzerland) · 2026Article
- Effect of Private Deliberation: Deception of Large Language Models in Game Play.Entropy (Basel, Switzerland) · 2024Article
- (Mal)adaptive Mentalizing in the Cognitive Hierarchy, and Its Link to Paranoia.Computational psychiatry (Cambridge, Mass.) · 2024Article
- The Brunswik Lens Model: a theoretical framework for advancing understanding of deceptive communication in autism.Frontiers in psychology · 2024Review
- (Why) Is Misinformation a Problem?Perspectives on psychological science : a journal of the Association for Psychological Science · 2023Article
- Impact of misinformation in the evolution of collective cooperation on networks.Journal of the Royal Society, Interface · 2023Article
- A (Dis-)information Theory of Revealed and Unrevealed Preferences: Emerging Deception and Skepticism via Theory of Mind.Open mind : discoveries in cognitive science · 2023Article
- Misperception influence on zero-determinant strategies in iterated Prisoner's Dilemma.Scientific reports · 2022Article
- Article
- The evolution of deception.Royal Society open science · 2021Article
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Authors and funding
3 authors at 2 institutions in 1 country.
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No grant is acknowledged in the PubMed record.
Abstract
The modelling of deceptions in game theory and decision theory has not been well studied, despite the increasing importance of this problem in social media, public discourse, and organisational management. This paper presents an improved formulation of the extant information-theoretic models of deceptions, a framework for incorporating these models of deception into game and decision theoretic models of deception, and applies these models and this framework in an agent based evolutionary simulation that models two very common deception types employed in "fake news" attacks. The simulation results for both deception types modelled show, as observed empirically in many social systems subjected to "fake news" attacks, that even a very small population of deceivers that transiently invades a much larger population of non-deceiving agents can strongly alter the equilibrium behaviour of the population in favour of agents playing an always defect strategy. The results also show that the ability of a population of deceivers to establish itself or remain present in a population is highly sensitive to the cost of the deception, as this cost reduces the fitness of deceiving agents when competing against non-deceiving agents. Diffusion behaviours observed for agents exploiting the deception producing false beliefs are very close to empirically observed behaviours in social media, when fitted to epidemiological models. We thus demonstrate, using the improved formulation of the information-theoretic models of deception, that agent based evolutionary simulations employing the Iterated Prisoner's Dilemma can accurately capture the behaviours of a population subject to deception attacks introducing uncertainty and false perceptions, and show that information-theoretic models of deception have practical applications beyond trivial taxonomical analysis.
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