Evidence map›Paper›PMID 30480133›Full record

ArticleInnovation in aging2018

Exploring Older Adults' Video Game Use in the PRISM Computer System.

Walter R Boot, Jerad H Moxley, Nelson A Roque, Ronald Andringa, Neil Charness, Sara J Czaja, Joseph Sharit, Tracy Mitzner, Chin Chin Lee, Wendy A Rogers

Abstract read
In one paragraph

Article in Innovation in aging, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Walter R BootDepartment of Psychology, Florida State University, Tallahassee.
Jerad H MoxleyDepartment of Psychiatry & Behavioral Sciences.
Nelson A RoqueDepartment of Psychology, Florida State University, Tallahassee.
Ronald AndringaDepartment of Psychology, Florida State University, Tallahassee.
Neil CharnessDepartment of Psychology, Florida State University, Tallahassee.ORCID 0000-0002-1002-3439
Sara J CzajaDepartment of Psychiatry & Behavioral Sciences.
Joseph SharitDepartment of Industrial Engineering, University of Miami, Florida.
Tracy MitznerSchool of Psychology, Georgia Institute of Technology, Atlanta.
Chin Chin LeeDepartment of Psychiatry & Behavioral Sciences.
Wendy A RogersKinesiology & Community Health, University of Illinois at Urbana-Champaign.

Funding

Understanding Issues Surrounding Technology Uptake and the Influence of Technology and Decision Making in Older AdultsP01AG017211 · NIA · WEILL MEDICAL COLL OF CORNELL UNIV · PI CZAJA, SARA J · 1999 to 2019
$26.6M
NIA NIH HHS P01 AG017211
6 · The paper itself

Abstract

BACKGROUND AND

objectiveAs part of the PRISM (Personal Reminder Information & Social Management) randomized field trial, a large group of older adults ( RESEARCH DESIGN AND

methodsWe present an exploration of game usage data, individual differences in game preferences and gaming habits, and individual difference predictors of game use.

resultsAlthough few individual difference variables consistently predicted game use and preferences, there were clear favorites among the different games, and results demonstrate that given the opportunity and training many older adults may become active and long-term gamers. DISCUSSION AND IMPLICATIONS: Findings have implications for designing video games that older adults enjoy, supporting enjoyable and meaningful interactions with video games across the life span, and for designing cognitive, social, and health interventions involving games.

Indexed as

ComputersEntertainmentTechnologyVideo games

Identifiers

PMID30480133
PMCPMC6177054

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.