ArticleFrontiers in psychology2018
Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps.
Article in Frontiers in psychology, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04611399 (MIND-VR), which is not on this map. Cited by 29 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
MIND-VR: Virtual Reality for COVID-19 Operators' Psychological Support
Who cites it
29 citing papers in PubMed, 149 citations in OpenAlex.
- Alpha and theta audiovisual interventions in a reflective chamber demonstrate acute effects on stress and burnout.NPJ digital medicine · 2026Article
- Landscape extraordinariness and visitors' psychological restoration in national park settings: a chain mediation model of awe, construal level, and connectedness to nature.Frontiers in psychology · 2026Article
- Autonomic indicators of self-transcendence: insights from the numadelic VR paradigm.Neuroscience of consciousness · 2026Article
- Awe is characterized as an ambivalent affect in the human behavior and cortex.Communications psychology · 2025Article
- How do teachers' roles transform in metaverse classroom? The mechanisms of awe experience and differences across teaching stages.Frontiers in psychology · 2025Article
- Cognitive arousal-based measures quantify insights from self-ratings in response to sensory stimuli.PLOS mental health · 2025Article
- A Survey on the Design of Virtual Reality Interaction Interfaces.Sensors (Basel, Switzerland) · 2024Review
- Diverse stimuli induce piloerection and yield varied autonomic responses in humans.Biology open · 2024Article
- Unveiling the underlying structure of awe in virtual reality and in autobiographical recall: an exploratory study.Scientific reports · 2024Article
- Measuring dynamic emotional experiences in response to media stimuli.Frontiers in psychology · 2024Review
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- A closer look at the time course of bodily responses to awe experiences.Scientific reports · 2023Article
- Virtual Reality for Awe and Imagination.Current topics in behavioral neurosciences · 2023Article
- It's awe-fully unfamiliar: The effect of familiarity on awe within a virtual reality setting.Frontiers in psychology · 2023Article
- Development of a Japanese version of the Awe Experience Scale (AWE-S): A structural topic modeling approach.F1000Research · 2023Article
- Immersive virtual reality in a northern Queensland haemodialysis unit: Study protocol for a cross-over randomized controlled feasibility trial (ACTRN12621000732886).Contemporary clinical trials communications · 2022Article
- Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics.Scientific reports · 2022Article
- An analysis of the relationship between risk perceptions and willingness-to-pay for commodities during the COVID-19 pandemic.The Journal of consumer affairs · 2022Article
- The unaffordable and the sublime.Continental philosophy review · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
"Awe" is a category of emotion within the spectrum of self-transcendent experiences. Awe has wellness benefits, with feelings of social interconnectivity and increased life satisfaction. However, awe experiences remain rare in our everyday lives, and rarer in lab environments. We posit that Virtual Reality (VR) may help to make self-transcendent and potentially transformative experiences of awe more accessible to individuals. Here, we investigated how interactive VR as a positive technology may elicit awe, and how features of aesthetic beauty/scale, familiarity, and personalization (self-selection of travel destinations) may induce awe. In this mixed-methods study, participants used an interactive VR system to explore Earth from ground and orbit. We collected: introspective interviews and self-report questionnaires with participants' experience of awe; information on personality traits and gender; and we recorded physiological goose bumps on the skin (using an arm-mounted goose bump camera instrument), which is a documented marker of an awe experience. Results showed that on a scale of 0-100 for self-reported awe, four different interactive VR environments yielded an average awe rating of 79.7, indicating that interactive VR can indeed induce awe. 43.8% of participants experienced goose bumps: awe ratings positively correlated with the occurrence of goose bumps with those who experienced goose bumps having showed significantly higher ratings of awe than those who did not. Most (64%) of the goose bumps occurred when participants self-selected their VR environment. Participant statements from the interviews were characteristic of an awe-inspiring experience, revealed themes of social connection, and usability problems with the VR interface. Personality traits yielded no clear correlation to awe ratings, and females appear to experience more goose bumps than males. In summary: (1) Interactive VR can elicit awe, especially within familiar, self-selected environments; (2) Physiological goose bumps can be recorded to provide reliable, non-intrusive indications of awe; (3) Care must be taken to design interaction interfaces that do not impede awe; and (4) While personality traits are not correlated to awe ratings, goose bumps were experienced more frequently among females. We aim to conduct future studies using custom VR environments, interfaces, and additional physiological measures to provide further insight into awe.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.