ArticleJMIR serious games2018
Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process.
Article in JMIR serious games, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
9 citing papers in PubMed, 2 syntheses or guidelines pooled it, 27 citations in OpenAlex.
- Examining Challenges to Co-Design Digital Health Interventions With End Users: Systematic Review.Journal of medical Internet research · 2025Pooled it
- Lack of association between leptin concentrations and cystic fibrosis: A meta-analysis and regression.Frontiers in endocrinology · 2023Pooled it
- Hybrid Tele-Rehabilitation in the Management of Pediatric Chronic Suppurative Lung Diseases: Study Protocol for a Randomized Controlled Trial.Healthcare (Basel, Switzerland) · 2026Article
- Innovative design and evaluation of medical nebulizer for preschool children: A user demand-driven approach.PloS one · 2025Article
- Children and Young People's Involvement in Designing Applied Games: Scoping Review.JMIR serious games · 2023Article
- Artificial Intelligence-Driven Serious Games in Health Care: Scoping Review.JMIR serious games · 2022Article
- A Norm-Creative Method for Co-constructing Personas With Children With Disabilities: Multiphase Design Study.Journal of participatory medicine · 2022Article
- Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment.JMIR serious games · 2021Article
- Children and young people's concerns and needs relating to their use of health technology to self-manage long-term conditions: a scoping review.Archives of disease in childhood · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
1 author at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundChildren affected with cystic fibrosis do respiratory exercises to release the mucus stuck in their lungs.
objectiveThe objective of our study was to develop prototypes of digital games that use breath pressure to make this daily physiotherapy more fun.
methodsWe used a participatory design approach and organized short events to invite contributors from different disciplines to develop game prototypes. From the 6 prototypes, 3 were tested by 10 children during a prestudy. The source code of the games, of which 2 continue to be developed, has been released on the internet under fair use licenses.
resultsWe discuss 7 themes of importance in designing games for health, combining our experience with a review a posteriori of literature.
conclusionsThis study provides examples of games and their pitfalls as well as recommendations to create games for health in a participatory approach that enables everyone to improve and adapt the work done.
Indexed as
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.