SynthesisJournal of neuroengineering and rehabilitation2018
Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games.
Synthesis in Journal of neuroengineering and rehabilitation, 2018. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 26 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
26 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Effect of virtual reality technology on balance ability intervention in stroke patients: a systematic review and meta-analysis.Frontiers in physiology · 2026Pooled it
- Motivation as a Measurable Outcome in Stroke Rehabilitation: A Systematic Review of the Literature.International journal of environmental research and public health · 2023Pooled it
- Getting into a "Flow" state: a systematic review of flow experience in neurological diseases.Journal of neuroengineering and rehabilitation · 2021Pooled it
- Virtual horizons: Enhancing rehabilitation of neuromuscular diseases through virtual reality and gamification.Journal of neuromuscular diseasesPooled it
- The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors.Journal of neuroengineering and rehabilitation · 2021Trial
- Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement.Journal of neuroengineering and rehabilitation · 2019Trial
- Artificial Empathy in Therapy and Healthcare: Advancements in Interpersonal Interaction Technologies.Cyborg and bionic systems (Washington, D.C.) · 2025Review
- Physical Therapy in Neurorehabilitation with an Emphasis on Sports: A Bibliometric Analysis and Narrative Review.Sports (Basel, Switzerland) · 2024Review
- TheraDyad: Feasibility of an Affordable Robot for Multi-User Stroke Rehabilitation.Proceedings of the ... IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics. IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics · 2024Article
- A Review on the Usability, Flexibility, Affinity, and Affordability of Virtual Technology for Rehabilitation Training of Upper Limb Amputees.Bioengineering (Basel, Switzerland) · 2023Review
- Patients' physiological reactions to competitive rehabilitation therapies assisted by robotic devices.Journal of neuroengineering and rehabilitation · 2023Article
- Barriers to home exercise for patients with Parkinson's disease: a qualitative study.BMJ open · 2023Article
- Automated patient-robot assignment for a robotic rehabilitation gym: a simplified simulation model.Journal of neuroengineering and rehabilitation · 2022Article
- Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature.Cancers · 2022Review
- Improving Upper Extremity Bradykinesia in Parkinson's Disease: A Randomized Clinical Trial on the Use of Gravity-Supporting Exoskeletons.Journal of clinical medicine · 2022Article
- Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis.International journal of environmental research and public health · 2022Article
- Human-machine-human interaction in motor control and rehabilitation: a review.Journal of neuroengineering and rehabilitation · 2021Review
- Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study.International journal of human-computer studies · 2021Article
- Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers.JMIR serious games · 2021Article
- Improving patient rehabilitation performance in exercise games using collaborative filtering approach.PeerJ. Computer science · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
Abstract
backgroundMultiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involved patients with cognitive and/or motor impairments. The aim was to investigate the effect of multiplayer gaming on game experience and game performance in healthy and non-healthy populations in comparison to individual game play. We further discuss the publications within the context of the theory of flow and the challenge point framework.
methodsA systematic search was conducted through EMBASE, Medline, PubMed, Cochrane, CINAHL and PsycINFO. The search was complemented by recent publications in robot-assisted multiplayer neurorehabilitation. The search was restricted to robot-assisted or virtual reality-based training.
resultsThirteen articles met the inclusion criteria. Multiplayer modes used in health-related multiplayer games were: competitive, collaborative and co-active multiplayer modes. Multiplayer modes positively affected game experience in nine studies and game performance in six studies. Two articles reported increased game performance in single-player mode when compared to multiplayer mode.
conclusionsThe multiplayer modes of training reviewed improved game experience and game performance compared to single-player modes. However, the methods reviewed were quite heterogeneous and not exhaustive. One important take-away is that adaptation of the game conditions can individualize the difficulty of a game to a player's skill level in competitive multiplayer games. Robotic assistance and virtual reality can enhance individualization by, for example, adapting the haptic conditions, e.g. by increasing haptic support or by providing haptic resistance. The flow theory and the challenge point framework support these results and are used in this review to frame the idea of adapting players' game conditions.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.